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Dark Age of Camelot: Labyrinth of the Minotaur review

Jump, magic, jump, dance, magic...


  • Expands on gameplay
  • New classes
  • New raids


  • For fans of the original
  • Expansion for 6-year old game
  • May not be enough to keep you playing

Going strong after nearly six years, Dark Age of Camelot is now lavishing higher-level players with enough new PvP, PvE and Realm versus Realm content to keep them going for many a moon with this expansion.

Set, as you’d expect, in a gigantic labyrinth below PvP-haven Agramon Island, Labyrinth of the Minotaur expands on current Champion Level formulas, allowing players to further develop ability-wise, rather than adding levels above 50.

The new Minotaur race is available to every realm, along with a new Mauler class activated through a world-event quest. Maulers are a jack-of-all-trades, close-combat fist-fighting class somewhat like the Brawler from EverQuest II.

The meat-and-potatoes of LotM is centered on cajoling RvR-centric players into going after PvE content, and vice-versa. The Minotaur relics strewn throughout the labyrinth exist in three tiers, and the best are only available through PvE raids. These are especially useful in that they can be taken outside of the labyrinth and used to conquer Keeps, as well as pursue more raid content.

More info

GenreRole Playing
DescriptionIn a break from tradition and quick on the heels of November's expansion Labyrinth of the Minotaur, 2007 will bring new faction-specific story-based campaigns every six months and new content every two weeks.
US censor rating"Rating Pending"
UK censor rating""