Catching Features review

Real men don't ask for directions

GamesRadar+ Verdict

Pros

  • +

    Highly replayable

  • +

    Used by top orienteers

  • +

    Not like anything else

Cons

  • -

    Not as pretty as it could be

  • -

    Won't find combat here

  • -

    Getting lost sucks

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Been hiking recently? If you have you may have noticed that OS maps don%26rsquo;t come printed with handy %26lsquo;You Are Here%26rsquo; arrows. Unlike GPS screens and game maps, they don%26rsquo;t actually tell you where you are. Apparently (there are no instructions so we%26rsquo;ve deduced the following), you%26rsquo;re meant to compare the squiggly lines on the map with the hills, roads and woods in the landscape, and figure out your location. It%26rsquo;s like a game %26ndash; an observation-based puzzle where success means finding your way back to the car/house/pub, but failure is hours of wandering in circles muttering %26ldquo;That tree looks familiar%26rdquo; and %26ldquo;I could murder for a Snickers.%26rdquo;

Because slopes and vegetation slow runners down, the quickest route between two markers often isn%26rsquo;t the shortest. A detour around a hill or a marsh can save time, but increases the chance of disorientation. Do you risk confusion for the sake of a few seconds? There are tactics here too. What there aren%26rsquo;t, unfortunately, are pretty polygons. The forests can be atmospheric but the lack of dynamic lighting, 3D trees and motion-captured runners turn an 8 score into 7. If CF had ArmA/Crysis quality vistas and SpeedTree-style flora, you%26rsquo;d have trouble tearing us away. As it is, it%26rsquo;s still a breath of fresh air; a welcome break from guns, goblins and galactic conquest.

Jul 16, 2008

More info

GenreAdventure
DescriptionThis download only game makes hiking fun, in a virtual sense. Though the actual outdoors looks a great deal better.
Platform"PC"
Release date1 January 1970 (US), 1 January 1970 (UK)
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