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Capcom closes Dead Rising studio Capcom Vancouver

Today Capcom announced that it's closing Canadian studio Capcom Vancouver, which has long been in charge of the Dead Rising series. The closure comes on the heels of a press release (opens in new tab) confirming that the studio's ongoing projects have been terminated. 

"As a result of reviewing titles in development at Capcom Vancouver, Capcom has decided to cancel the development projects at this studio and will concentrate development of major titles in Japan," Capcom said in a statement to Kotaku (opens in new tab)

Capcom said the Vancouver studio will officially be shuttered in early 2019, and that 158 people will be laid off due to its closure. Only "a skeleton crew will remain until January 2019 to finalize closure operation and logistics," a Capcom representative said. Capcom Vancouver employees were abruptly notified of the closure today, as design director Aidan Scanlan confirmed on Twitter.  

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Formerly Blue Castle Games, Capcom Vancouver was (opens in new tab)established in 2005. It took over the Dead Rising series in 2010 with Dead Rising 2 (opens in new tab) and its DLCs, and went on to create Dead Rising 3 (opens in new tab) and the better-received Dead Rising 4 (opens in new tab). However, after a wave of layoffs at the start of 2018, Capcom told GamesIndustry (opens in new tab) that Capcom Vancouver was transitioning to support the mobile game Puzzle Fighter, which was itself shut down (opens in new tab) this April. 

"We appreciate the hard work and contributions of all the studio team members in creating unforgettable gameplay experiences for the Dead Rising series and Puzzle Fighter," Capcom told Kotaku (opens in new tab)

Capcom hasn't commented on the future of Dead Rising, but I wouldn't bet on getting a sequel anytime soon, if ever. 

The Dead Rising series gave us some of the best, silliest moments in zombie game history, like our quest to take the perfect zombie selfie (opens in new tab) in Dead Rising 4. 

Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with GamesRadar+ since 2019. They've yet to realize that his position as a staff writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature.