Call of Duty: World at War - multiplayer hands-on

Capture the Flag wasn’t the only thing missing from Call of Duty 4 that gamers are finally getting rewarded with. There was the crippling lack of one mode that was so dastardly and cruel it could’ve been the plot of the Nazi’s themselves. We’re speaking of course of Online Co-op, which Call of Duty: World at War has wonderfully remedied in the franchise’s first foray into online cooperative gameplay! (And we refuse to apologize for the exclamation points!)

Separate from plain ‘ol co-op, going competitive gives players a common goal above and beyond killing each other to death. It plays out like the campaign, but now up to four players compete for points. You’re basically competing for marksmanship, speed, and efficiency, similar to what went down in CoD4’s Arcade mode.


Above: CoD4’s Arcade Mode

There are a myriad of factors that seemed to dictate how many points you get per kill, (headshots are obviously worth more,) but it appeared that factors like cover, distance and timing are also a factor. Chain those Axis deaths together and you earn score multipliers for one hell of an impressive score. We love this stuff, so it really is astounding to see how much replayability it adds to the campaign that most gamers would ignore once becoming adept at online play.

I LIKE TO MAKE THE GAMESRAIDER!!!!!!!1