Boiling Point: Road To Hell
This jungle-based shooter from the Ukraine is ambitious, but Edge wonders if Deep Shadows' game will prove to be a cry to far
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
A complex, non-linear shooting-oriented adventure, Boiling Point's ambition can't be faulted. Encompassing every inch of a mythical South American locale ruled by a variety of colourful, cliched factions, its physical scale is impressive enough. That your character - an against-the-odds mercenary looking for his missing daughter - can take on missions for any of those factions and more besides, balancing some delicately interlocking relationships in his personal quest makes it even more so. It's a big, big game, not your traditional winding-corridor firstperson shooter, offering shades of Deus Ex and maybe even Grand Theft Auto. But while talk from the developer is bullish, ambition may not be enough.
For a start, it's a physically unattractive game, something that's undoubtedly going to count against it in the fascistic graphics-oriented world of PC gaming. Presumably that's part of a compromise between the size of the world and its beauty; it'd be a very sparse forest indeed if every tree was rendered to, say, Far Cry levels of majesty. Regardless, the visuals do the concept no favours. Equally, the game's combat looks random and fiddly, and irritating in that brutal, deadly manner that has become common to modern PC first person shooters. For a game based predominantly around point'n'click combat, that may prove an issue.
Still, there is a lot here for Atari to be proud of, and our view of the game in action hardly lasted long enough to make a perfect judgement call. Hopefully, the developer will be able to pull it off; as there's nothing wrong with the design except for perhaps a lack of restraint. The problem with trying to do so much is that often you end up falling short on each and every goal, and it looks like Deep Shadows has some polishing to do before its product matches the spectacular vision.
Boiling Point: Road To Hell will be released for PC in 2005
Weekly digests, tales from the communities you love, and more

Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.


