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Galileo also release anthologies of fiction to tie in with their games and The Lost , the fiction anthology for Kingdom Of Nothing , has just launched its IndieGoGo campaign. I talked to creative director JR Blackwell about The Lost , City Harvest , the charity that will also benefit from the campaign and the way Galileo Games operates.

What's the theme for the anthology?

You mentioned that a lot of the games Galileo publishes focus on social issues. Tell us a little about some of your other games .

“The first goal of Galileo Games is to make games that are fun, but many of our games also have elements that relate to social issues, often indirectly. How We Came To Live Here is a game about community. In Shelter In Place , players succeed best if they can manage to work together as a team. Bulldogs! take a look at what it means to be a lower class in a large society. Although these games first aim to be fun to play, in their hearts they all have deeper messages.”

Tell us a little about City Harvest, the charity you're working with?

“City Harvest (www.cityharvest.org) is the world's first food rescue organisation, dedicated to feeding the city’s hungry men, women, and children. This year, City Harvest will collect more than 42 million pounds of excess food from all segments of the food industry, including restaurants, grocers, corporate cafeterias, manufacturers, and farms. This food is then delivered free of charge to some 600 community food programs throughout New York City by a fleet of trucks and bikes. City Harvest helps feed the more than one million New Yorkers that face hunger each year.”

That's interesting, that you're choosing subject matter over genre. Did that change the editorial process at all?

“Our first concern in editorial was choosing great stories. We wanted stories that were emotionally resonant, but we were also very aware that we were talking about an issue that people have lived, and we wanted to be sensitive to that. Not all of the stories in the submission process cleared that hurdle for us. We were very fortunate though, to get an excellent set of submissions, that were difficult to choose from. Brennan Taylor, the president of Galileo Games, and I, had long talks about various submissions we got. We were very impressed by the skills of the writers who submitted. I'm pleased to say the quality of submissions made our job of picking the final stories quite difficult.”

Crowdfunding really seems to have taken off in gaming communities, arguably more so than anywhere else. Why do you think that is?

“Gaming, especially tabletop gaming, is a tight-knit community of designers and players who communicate often. Designing in the open and transparency are huge in the community, as is collaboration and experimentation. All this was going on before sites like Kickstarter and Indiegogo made crowdfunding easy, so when those sites launched, they were a perfect place for what the community was already doing.”

Thanks for taking the time to talk to us, JR.

• The Lost’s indiegogo campaign can be found here: http://www.indiegogo.com/projects/272507/
• Galileo Games Homepage: http://galileogames.com/
• Shelter in Place Page: http://galileogames.com/shelter-in-place/
• Bulldogs! Page: http://galileogames.com/bulldogs-fate/
• JR Blackwell’s homepage: http://jrblackwell.wordpress.com/