BlackSite: Area 51 - Interview

We noticed plenty of interesting aliens in the demo. What were your inspirations behind the designs?

Wood:
I can't speak for the artists but it kind of runs the gamut from H. R. Giger to what we see in Japanese anime and stuff like that. It's a pretty broad spectrum of influence but it also comes down to what's fun to fight, what's scary and what's fun and tactical from a gameplay perspective.

Balancing those two; the visual style and the gameplay elements of the enemy is a real challenge. And the designers have had a lot of fun with it. These kind of games are kind of fun for an open pallet of what you can do.