Dec 14, 2007
How do you go about creating a game for one of the most important science-fiction TV shows since Star Trek: The Next Generation? Why, you resurrect the ghost of Wing Commander of course - hiring the voice talent of the series before casting the player as a new recruit under the stern tuition of Starbuck - then having the player dogfight their way through the space-bullet-ridden battles seen in the first seasons of the updated Battlestar Galactica.
Then you have FPS sections for Caprica-based action, and when a ship gets boarded. Then, for multiplayer fun, you have Cylon base star vs. Battlestar Pegasus bouts, with tons of player-controlled units flying around everywhere. And ooh! How about a deathmatch mode in the stylings of The Ship, when no one knows who the sneaky Cylon agent is?