The first hour or so of the experience is great at pulling you in: walking around the charmingly-realized 1930s-era Hill Valley gives you the same initial sense of wonder that the films did; unfortunately, however, when the game gives you the most freedom to explore, it also slows the pace of the game significantly. You’re charged with delivering a subpoena to a gangster and getting some alcohol from a speakeasy to fuel young Doc Brown’s invention - these tasks are completed using the type of circuitous logic that adventure games are so often criticized for. You know, the use-the-dog-to-sniff-the-hat-to-uncover-the-key-to-unlock-the-door-to give-you-the-note-to-call-the-dentist-to-create-a-distraction kind of logic puzzle.
- Doc and Marty are voiced perfectly
- Some great moments near the end
- Hints keep you from getting stuck
- Some obtuse puzzles
- Drags in the middle
- Are we going to have to stay in 1930s?
|US censor rating||"","","","Rating Pending"|
|UK censor rating||"","","","Rating Pending"|