Mike Sawh Latest articles by Mike Sawh What are teraflops? Why they are so important for next-gen By Mike Sawh published 17 March 20 Features What on earth are teraFLOPS and why does everyone keep talking about them? Features What is variable rate shading: Xbox Series X feature explained By Mike Sawh published 16 March 20 Features How Microsoft hopes to have the visual edge over Sony’s PS5 with Xbox Series X variable rate shading Features Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES1X-Men '97 season 2 review: "Proves why the mutants are cooler than the Avengers"2God of War Laufey's Faye allowed Sony Santa Monica to merge the series' old and new eras, says lead3After Final Fantasy 7 Revelation wraps up, the remake's director wants to work on another JRPG4Palworld 1.0 is "bigger in scale than any update" yet, but Pokemon-style evolutions still aren't coming5Tomb Raider: Legacy of Atlantis brings back the separate difficulty options from Shadow of the Tomb Raider
What are teraflops? Why they are so important for next-gen By Mike Sawh published 17 March 20 Features What on earth are teraFLOPS and why does everyone keep talking about them?
What is variable rate shading: Xbox Series X feature explained By Mike Sawh published 16 March 20 Features How Microsoft hopes to have the visual edge over Sony’s PS5 with Xbox Series X variable rate shading