Matthew Keast
Latest articles by Matthew Keast

By Matthew Keast Published
Games have gotten easier over the past 20 years, but this trend has had an unintended side effect for people who grew up with games and look for a bit of challenge in their entertainment…

By Matthew Keast Published
Last week we went over to Electronic Arts' studio to put in some hands-on time with four-player co-op FPS Syndicate. Executive Producer Jeff Gamon lays down some commentary on the action...

By Matthew Keast Published
The days of crappy digital pinball are in the past thanks to ZEN Studios and their excellent efforts, but does Zen Pinball 3D live up to its predecessors' level of quality?

By Matthew Keast Published
If unrealistically maneuverable spaceships don't quite suit your fancy, consider a more measured shooting and flying experience where momentum actually matters...

By Matthew Keast Published
Sick of your old crappy speakers/headphones? We're taking a peek at a slew of headphones out on the market and giving you the goods from a regular gamer's perspective...

By Matthew Keast Published
If you build it, they will die

By Matthew Keast Published
Also: transforming mechs, terrible buggy driving, and serious jetpacktion!

By Matthew Keast Published
Will this be the fastest, most intuitive level creator yet for LBP?

By Matthew Keast Published
Is this MotorStorm only in name?

By Matthew Keast Published
One of the finest PC exclusives get the nod as a Game of the Year nominee!

By Matthew Keast Published
Aliens should know better than to mess with a fireman

By Matthew Keast Published
A downloadable 2D platformer that looks better than most AAA titles

By Matthew Keast Published
Where has all the goofy imagination gone? Never mind, there's shooting that needs doing!

By Matthew Keast Published
Why save the world when you can ruin peoples' days?

By Matthew Keast Published
Hack brains, get the goods... is this the future of crime?

By Matthew Keast Published
A whole lot more driving than running

By Matthew Keast Published
This is how to make a difficult game fun

By Matthew Keast Published
No game design or musical knowledge required

By Matthew Keast Published
Build your own headquarters and violate those of your enemies

By Matthew Keast Published
Across the gulf of space, an alien game eyes your sanity with a covetous gaze

By Matthew Keast Published
It's just going to be a quick smash-and-grab, right?

By Matthew Keast Published
Makes other games feel shame for being so boring in comparison
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