
Jeremy Peel
Jeremy is a freelance editor and writer with a decade’s experience across publications like GamesRadar, Rock Paper Shotgun, PC Gamer and Edge. He specialises in features and interviews, and gets a special kick out of meeting the word count exactly. He missed the golden age of magazines, so is making up for lost time while maintaining a healthy modern guilt over the paper waste. Jeremy was once told off by the director of Dishonored 2 for not having played Dishonored 2, an error he has since corrected.
Latest articles by Jeremy Peel

If "good is the new bad" in games, flawed experiments won't have time to grow into future GOTYs
By Jeremy Peel last updated
Opinion Opinion | The interesting-but-wonky 7/10 has done us a lot of good in the long run

The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over"
By Jeremy Peel published
Opinion Opinion | Big-budget developers are reliant on indie innovation to keep us entertained

Today's GTA Online is a compulsive loop of long and mostly uneventful drives, but I'm into it
By Jeremy Peel published
Opinion Opinion | The cash is counterfeit, the vibes are real

Wheel World review: "By merging Burnout Paradise and The Legend of Zelda: Breath of the Wild with pedal power, Wheel World arrives somewhere unusual and worth visiting"
By Jeremy Peel published
Review

After Indiana Jones and the Great Circle, I'd like to play more famous characters in first-person and ditch the out-of-body butt-cam
By Jeremy Peel published
Opinion Opinion | If you need to see your protagonist to know you're playing them, then what does that say about the game?

I'm playing Oblivion Remastered as a vampire, and I wouldn't trade my new life for better sleep or a clean conscience
By Jeremy Peel published
Now Playing Now Playing | Alright, not life, exactly. Un-life

BioShock Infinite “may not have been the thing I wanted, but that doesn’t necessarily mean it wasn’t the thing the audience wanted”: Ken Levine guides us through his entire gameography
By Jeremy Peel published
Feature Edge: The Collected Works | From immersive-sim innovation, through undersea peril, and onto new beginnings back out in space, Ken Levine talks through his impressive and iconic gaming portfolio in his own words

The Making of Baldur's Gate 3: "We really wanted to make it so that even if you don't know D&D or Baldur's Gate, you would still have exciting choices as a player"
By Jeremy Peel published
Feature Feature | Edge Magazine: Larian fought with cinematics, embassies and the expectations of BioWare fans to make the RPG of the decade

Become a "fierce berserker" ghoul in Fallout 76 and you can KO a Mirelurk Queen with a single punch
By Jeremy Peel published
Preview Hands-on preview | Darling, you're positively radiant – you're glowing: we transform into a ghoul in Fallout 76, and report back from the harrowing (complimentary) experience

Stalker: Shadow of Chornobyl isn't the mind-bending prospect it once was, but that’s only because we have it so good
By Jeremy Peel published
The emergent has become the everyday, and shooters are all the better for it

I hope the cars in Mafia: The Old Country are so slow they go backwards
By Jeremy Peel published
Opinion Opinion | Underpowered vehicles are just one way in which Mafia has always found magic in mundanity

Fallout 76 just got bigger to make way for an extra vault, 12 new quests, and more Vault-Tec scheming
By Jeremy Peel published
Preview Preview | With the new Skyline Valley update, the West Virginia map gets bigger. Could Washington DC be next?

You'll be able to play as a ghoul in Fallout 76 early next year and channel your inner Walton Goggins from the Fallout TV show
By Jeremy Peel published
Interview Here's how becoming a playable ghoul is going to work in Fallout 76

Fallout 76's new boardwalk empire shows just how far it's walked since 2018
By Jeremy Peel published
Interview Interview | Atlantic City is a semi-hostile holiday spot for the millions who love the West Virginian wasteland

Here's how a secluded Polish studio was called upon for The Witcher Remake, Baldur's Gate 3, and Divinity 2
By Jeremy Peel published
Interview Interview | Fool's Theory's Jakub Rokosz talks old friends, new experiences, and finding a home in Bielsko-Biała

Helldivers 2 lights the way for AAA – by rejecting its norms
By Jeremy Peel published
Opinion Opinion | How to win friends and influence people by embracing friendly fire

How the war began – the making of Call of Duty
By Jeremy Peel published
Feature Interview | The story of Call of Duty begins with one of its fiercest rivals – here, Retro Gamer goes deep into the history of an FPS dynasty

10 FPS games that left the rest of the genre scrambling to keep up
By Jeremy Peel published
Opinion Holiday Long Read | Meet the FPS gamechangers that really defined the genre as we know it now

Before Baldur's Gate 3, these games made D&D's Forgotten Realms a fixture on PlayStation
By Jeremy Peel published
Feature Play Magazine exhumes the best PlayStation games that incorporated one iconic D&D setting over the years

The 5 most impressive yet subtle GTA 5 innovations open world games (and beyond) are only just catching up to
By Jeremy Peel published
GRAND THEFT ADVENT Grand Theft Advent | The lessons the games industry is still learning from 2013's biggest hit

An exploration of the original Assassin's Creed, an overture rooted in method acting
By Jeremy Peel published
On the Radar On the Radar | Remembering the game that started it all

Revisiting X-Com UFO Defense, the classic strategy game that helped to kickstart a genre
By Jeremy Peel published
Feature What did Firaxis leave behind when adapting alien-invasion strategy for the modern world?

Suicide Squad's lacklustre reveal is a symptom of a widespread disease in AAA
By Jeremy Peel published
OPINION Opinion | The big-budget video game model is now too bloated to keep pace with the public mood
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