Like XCOM: Enemy Unknown? Try the board game Pandemic!

The only thing more soul crushing than losing all your best soldiers in XCOM: Enemy Unknown (which we praised in our review), is when all of the nations you’ve sworn to protect go into panic mode and abandon the project all together. The result? The XCOM organization, starved for resources, ultimately shuts down, damning the Earth’s population to plasma-toting alien scumbags.

You not only have to stop diseases from spreading, but must also find a cure and actively cleanse the world of them. To do so, players are randomly assigned a role, each with a special ability, much like the way classes are assigned in Enemy Unknown. For example, an Operations Manager can quickly build Research Stations, which are needed to cure diseases, while Medics can efficiently clear viral hot spots to prevent an outbreak from occurring.

You’ll spend turns traveling to major cities across the globe, clearing some of sickness while strategically choosing to ignore others. Neglect any of them for too long, though, and they--as well as neighboring cities--will be overwhelmed. You’re very limited in the number of movements and actions you can take per turn; and when an outbreak occurs, you’ll instantly be reminded of the stinging loss that manifests every time a neglected nation abandons the XCOM project.

At least Pandemic offers some comedic relief: You get to name and choose the symptoms of every epidemic, just as you get to name your soldiers in Enemy Unknown. When the denizens of North America are infected with mad tongue disease and start attacking each other with, uh, their tongues, at least you can laugh a little while tears of defeat stream down your face. The whole process is made all the more difficult by Infection Cards, which can randomly turn small infections into full-blown outbreaks. Terror missions, anyone?

There are tons of initially not-so-obvious parallels between Enemy Unknown and Pandemic, and both are worthwhile distractions from that whole "real life" gig. Saving the world--either from aliens or disease--is never easy. But that doesn’t mean it can’t be fun.

Ryan Taljonick

Ryan was once the Executive Editor of GamesRadar, before moving into the world of games development. He worked as a Brand Manager at EA, and then at Bethesda Softworks, before moving to 2K. He briefly went back to EA and is now the Director of Global Marketing Strategy at 2K.