Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Golden Joystick Awards 2026
  • Join our monthly RPG Club
  • G+RLS Podcast
  • Game of the Week
  • Countdown to GTA 6
  • RPG Hub
  • Submit your clips. Win prizes
  • Best gaming tech
Want more Switch 2 news?

Sign up to our Switch 2 newsletter to make sure you get the very latest news on Nintendo's new console and its games every week


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action
  3. Castlevania: Lords of Shadow 2

Why less is always more in game design

Features
By David Houghton
Published 27 February 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Although not without its good moments, structurally Castlevania: Lords of Shadow 2 is a shambles. A directionless, lurching mess of a thing, on the whole it bears little resemblance to the original game, hardly even seeming aware of what made the first Lords of Shadow work. Even now, several weeks after finishing it, I’m incredulous as to the final shape of the game, and even more bemused as to what went wrong.

To play through CLoS2 is to play through what feels like five or six stapled-together chunks of five or six separate, unpolished games, made by five or six different developers who never spoke to each other during the design process. It’s a game that doesn’t seem to know what it should be, and so throws as much shit at the wall as it can, in the hope that something will stick. As is always the result of that approach, all CLoS2 has to show for it is a rather shitty wall.

But while I can’t fathom the reasons for the debacle, the game’s resulting symptoms and specific failings are all too clear. In fact they’re entirely predictable. Because the simple fact is, in game design, there’s often an inverse relationship between the quality of content and the amount of different types of content. More is certainly not always more.

Latest Videos FromGamesRadar+
Watch full video here:

The difference comes from a basic early decision. Do you try to add value to your game by including a boat load of different gameplay mechanics and ideas, or do you focus on honing one or two? The latter approach invariably results in the best games, or at the very least the most coherent.

Right now you might be pondering upon just how correct that statement is. After all, today’s AAA games are vast, free-wheeling epics, full of side-quests, optional exploration and tangential content. But this point isn’t about the breadth of stuff in a game. It’s about the way that stuff is handled. Think about any of the best, most seemingly complex games you like. Then strip away all of the surface dressing, all the narrative bells and whistles, and think about what the game is really doing. In most cases you’ll find a restrained number of core play mechanics and principles, mixed up not by intermittent changes to their fundamental workings, but simply by the different ways they’re reinterpreted along the course of the game. Game mechanics themselves don’t fundamentally change, rather they’re refocused through differing external circumstances.

You may like
  • Gustave stands in the foreground wearing beret and striped shirt Clair Obscur: Expedition 33 lead says "perfect" games are often "boring," like people with "no personality"
  • Castlevania: Belmont's Curse key art showing a striking image of Rose Belmont with an arm covered in red raised holding a weapon, with a textured background After 3 hours, the new Castlevania game I've wanted for 12 years already feels like a classic
  • Edward fights an Assassin in Assassin's Creed Black Flag Resynced Black Flag Resynced should have followed Resident Evil 4's lead – risks make a remake stronger

Portal? The function of the portal gun never changes, but more complex puzzle design forces a change in the way the player functions with the portal gun. Halo? The fundamentals of movement and shooting remain the same throughout, but different weapon effects and enemy behaviours make them feel utterly malleable from level to level. Assassin’s Creed 4? A vast world full of varied things to do, but interaction with that world always stems from the same fundamental traversal and combat principles laid out in the first game. It’s no coincidence that the later series’ sojourns into divergent mini-game territory have often been cited as its weakest elements.

The Mario series’ penchant (and by definition of Mario’s influence, that of countless other platformers) of providing a buffet of themed worlds--slippy, slidey ice and burny, melty lava being the two most popular flavours--might have become a derided trope, but its existence is both important and entirely reasonable. It’s one of the earliest and most ingeniously economical ways of executing the design process I’m talking about. Mario’s flawlessly honed handling never changes, but the altered properties of the levels around him eke differing play-styles from the control’s deceptive versatility. And at the same time, the evolving environments provide a neat sense of progression for Mario’s journey.

Want more Switch 2 news?

Sign up to our Switch 2 Spotlight newsletter to make sure you get the very latest news on Nintendo's new console and its games every week

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

As a direct comparison, look at early-Mario’s contemporaries in the glut of film-licensed games that filled the shelves during the ‘80s and ‘90s. All too often they attempted to translate a pre-written journey into gameplay by throwing in a new game style every other level--the platforming bit, the fighting bit, the driving bit, the shooting bit, etc.--becoming the proverbial jacks of far too many trades and delivering entirely forgettable gaming experiences.

Why is coherence so damn important? Because, in a nutshell, it simply makes for a more satisfying, immersive experience. Additionally, my reference to forgettability in that last paragraph was not simply an off-hand criticism. A more coherent game resonates in the mind long after a messy one has vanished from the mind like thought-mist in the breeze. Aside from the additional polish afforded by limiting the number of systems a game uses, restricting the number of plates being spun also makes the experience more believable.

It’s the same in film, or TV, or any medium really. Consistency breeds believability, and believability breeds resonance. An action hero who’s too capable, who’s a walking Swiss Army Knife capable of pulling out a new trick or ability to fit any given situation, just doesn’t hold true. Similarly, if a character’s personality is temporarily thrown aside to facilitate an action or set-piece dictated by the plot, the whole thing starts to fall apart in the mind of the viewer. These broad rules don’t just apply to storytelling. They’re relevant to the construction of any creative work.

Yes, gameplay is increasingly tied to game-world these days, and inconsistency in one will rapidly cause the other to collapse--see CLoS2’s illogical stealth sections, for example. But if the sheer nature of interaction, the essence of what a game is about, shifts around too much, the same is true in a purely mechanical sense. A disconnect just occurs in the player’s head, and everything starts to lose meaning. Is Lords of Shadow 2 a fighting game? A platformer? A stealth game? A puzzler? A shooter? It doesn’t seem to know, and so neither will the player.

Variety is good, but ultimately it needs to be built around a consistent, relatable hook, a core and set of values with which the player feels comfortable and at home. Without that, a game has no innate personality, and thus nothing with which the player can form a relationship. Just like with a person, if you can’t work out where a game is coming from or what it’s all about, it's desperately hard to relate to it. If all you see are disparate, schizophrenic traits without any solid, reliable grounding, it’s simply impossible to be friends.

CATEGORIES
PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Gustave stands in the foreground wearing beret and striped shirt
RPGs Clair Obscur: Expedition 33 lead says "perfect" games are often "boring," like people with "no personality"
 
 
Castlevania: Belmont's Curse key art showing a striking image of Rose Belmont with an arm covered in red raised holding a weapon, with a textured background
Action RPGs After 3 hours, the new Castlevania game I've wanted for 12 years already feels like a classic
 
 
Edward fights an Assassin in Assassin's Creed Black Flag Resynced
Assassin's Creed Black Flag Resynced should have followed Resident Evil 4's lead – risks make a remake stronger
 
 
Jason enjoys a beer with the boys, from the GTA 6 extended look
Grand Theft Auto Kingdom Come: Deliverance 2 director not wowed by GTA 6 – "Two uninteresting sociopaths"
 
 
The Blood of Dawnwalker screenshot of Coen looking sad
RPGs After 26 hours in The Blood of Dawnwalker, comparisons to The Witcher 3 feel less and less accurate
 
 
Dylan stands near an FBC agent in Control Resonant
Action RPGs Control Resonant review: "Deeply weird with wondrous supernatural vistas but bafflingly dull combat"
 
 
Latest in Action
Ace Combat 8
Action Games Ace Combat 8 is one of the best-rated games of the year and a close second within the series
 
 
GTA 6
Grand Theft Auto GTA 6 on Nintendo Switch 2 "doesn't make sense" says former Rockstar dev
 
 
GTA 6 Lucia
Grand Theft Auto GTA 6 scalpers try to resell Rockstar's $400 Collector's Box for $1,500, but it's still in stock
 
 
GTA 6
Grand Theft Auto Xbox is "very happy with GTA 6 pre-orders," exec claims they match "our share of the console market"
 
 
Tears of the Kingdom villain Ganondorf looks over his shoulder menacingly
The Legend of Zelda Ubisoft was reportedly working on a new Legend of Zelda game starring Ganondorf, only for Nintendo to shoot it down
 
 
A Stellar Blade looks towards the camera
Action Games Stellar Blade is adding a frame gen toggle on Nintendo Switch 2 after players said it looks bad
 
 
Latest in Features
Tony Stark in Avengers: Endgame
Marvel Movies Avengers: Endgame may be the only Marvel movie you need to rewatch before Doomsday, and here's why
 
 
Painted key art by Alex Horley for World of Warcraft, cropped for a header image, depicting the Alliance faction looking out across forests and mountains
World of Warcraft World of Warcraft: Forever gives old school fans nearly everything they could want
 
 
Austin Abrams as Bryan in Resident Evil
Horror Movies Resident Evil is the most successful video game movie yet, and should be the template for game adaptations going forward
 
 
The Blood of Dawnwalker main character Coen looking up after just feeding, with his mouth full of blood and sharp teeth
Action RPGs I fumbled my Blood of Dawnwalker playthrough by losing one ally and accidentally sending another to hell
 
 
A crop of Simon looking at his CRTV among protest signs in St Amelia in Silent Hill Townfall
Silent Hill Horror game hiding is my nightmare, but Silent Hill Townfall's CRTV vision gives me the confidence to fight back
 
 
Nighthawks screenshots on Steam Deck
RPGs Game of the Week – At just $18, Nighthawks is exactly what your Steam Deck was made for
 
 
LATEST ARTICLES
  1. Grand high Diablo NPC Deckard Cain sitting near lit candle
    1
    Blizzard says "we're sorry" to Diablo 4 players for season 15 issues, gives away the game's rarest crafting material as thanks for "standing with us"
  2. 2
    PlayStation is "hearing the feedback from customers" on discs, says JRPG boss whose business is built on physical games
  3. 3
    Fire Emblem: Fortune's Weave is too massive for How Long To Beat to have any useful results after 1 week as players barely scrape the surface
  4. 4
    Avengers: Endgame may be the only Marvel movie you need to rewatch before Doomsday, and here's why
  5. 5
    Black Friday Warhammer deals 2026 are storming onto the scene, here are the best early discounts

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...