Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Hollow Knight Silksong
  • Dying Light: The Beast
  • Battlefield 6
  • New Games for 2025
Don't miss these
Zoomed-in gameplay screenshot from Beyond Citadel.
FPS Games "Gameplay is Japanese developers' strongest suit": Indie developer behind incredible anime FPS series reckons Japanese devs keep flubbing shooters by chasing Call of Duty too hard
Pikachu fainted, looking worn out on the ground in the Pokemon anime.
Pokemon Nintendo of America suggested giving Pikachu "huge breasts" during localization according to The Pokemon Company's CEO, who "won't show those illustrations to anyone as long as I live"
A screenshot of three Borderlands characters in Borderlands Game of the Year Enhanced.
Borderlands Borderlands 4 could have looked very different – the OG RPG initially had realistic visuals that were too similar to Fallout 3, so Gearbox "rebuilt the whole game" after 2 weeks of experimenting led to its iconic comic style
Ghost of Yotei art with protagonist sitting surrounded by swords
Open World Games Ghost of Yotei collaborates with Cowboy Bebop director for a mode that makes exploring Japan extra chill, while another cranks up the bloodshed even further
A top down view of a schoolgirl on the floor surrounded by blood-red leaves in Silent Hill f
Survival Horror Games Setting Silent Hill f in Japan is the smartest move Konami has made for the survival horror series since The Room moved out in 2004
Best anime games: Oliver and Drippy looking at a book during the game Ni No Kuni: Wrath of the White Witch.
Games The 20 best anime games to play in 2025
A screenshot from Deltarune Chapter 2, showing Spamton smiling in his shop.
Games Deltarune's beloved Spamton is everywhere and Persona 3 fans are turning Japan's real-life Port Island into a JRPG mural in this viral web app that's seeing pixel artists literally take over the world
A poster in Metal Gear Solid Delta
Metal Gear Metal Gear Solid Delta replaces the original game's bikini model posters with new pictures and family photos of the same women 21 years later
Photo by Rosalie Newcombe of a Goku figure stranding next to the Dragon Ball Super CG Fusion World - Manga Booster (SB01) box.
Tabletop Gaming The new Dragon Ball Super CG Fusion World manga cards are so incredible, I've already ordered a second box
Shuhei Yoshida, Present Sony Worldwide Studios
Hardware Ex PlayStation boss thinks Nintendo's cheaper Japan-exclusive Switch 2 is an "amazing business decision," but doesn't think "PlayStation would emulate what they did"
Nintendo
Nintendo Nintendo legend says Shigeru Miyamoto's industrial design education caused him to view his games as "products" instead of "works of art", and that's why they're "more closely aligned" with players
Faye in Cowboy Bebop: Serenade of Reminiscence
Action Games After 20 years, the Japan-only PS2 adaptation of legendary anime Cowboy Bebop has finally gotten an English translation from the modder known as SONICMAN69
Crash Bandicoot PS1
Crash Bandicoot Long before the Super Mario Bros. movie grossed $1.3 billion, Sega's president tried making a Crash Bandicoot movie but was told "video games is like a toy business"
Wind flows as Miyamoto Musashi battles enemies near a shrine in Yakuza: Kenzan
Action RPGs Yakuza Kenzan remains a Japan exclusive, but Like a Dragon fans like me shouldn't skip this historical adventure for the ages
Metal Gear Solid Delta: Snake Eater snake aiming pistol
Metal Gear Metal Gear Solid Delta: Snake Eater's $200 collector's edition comes with "awful imitation moss" and the jankiest looking Snake figure I've ever seen
  1. Games
  2. Nintendo DS Browser

Japanese box art that's a billion times better than ours

Features
By Charlie Barratt, GamesRadar Staff published 2 August 2013

...and why that is

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Battle of the boxes

Battle of the boxes

When the same video game launches in two different regions, language isn't the only thing that must be translated--so, too, must the game's box art. Why? Because what sells in America might not necessarily sell in Japan or Europe, and vice versa. Every now and then the changes made to a game's box art make sense--but 90-percent of the time, Japan's box art just looks infinitely better.

Chances are, you've known the frustration of buying a Japanese-made game only to find that its box art in your region is a bizzaro mutation of the near-perfect original. Or, maybe you've marveled at Japan's ability to turn hum-ho Western art into a masterpiece with a few alterations. In any case, we definitely prefer the Japanese box art of the following games over their North American counterparts.

Page 1 of 28
Page 1 of 28
Blue Dragon

Blue Dragon

Left: Japanese version. Right: North American version.

Looking at the North American box art, you'd be forgiven for assuming that the blue dragon standing behind that Disney kid isn't a good guy. Looking at the Japanese version, it's easy to see that it's obviously drawn by Akira Toriyama (that DBZ style is, after all, his claim to fame), but also that the dragon and the kid are one and the same. Notice the shadow extending from baby Goku's legs to form the dragon? Subtle touch.

Page 2 of 28
Page 2 of 28
Crackdown

Crackdown

Left: Japanese version. Right: North American version.

Sure, giving a bunch of random characters their own little window to hang out in worked for GTA, but the manga-esque drawing of Riot Act is a far more compelling representation of its superhero-style gameplay.

Page 3 of 28
Page 3 of 28
Dark Souls

Dark Souls

Left: Japanese version. Right: North American version.

While we appreciate that the NA box art depicts the act of pushing through the many obstacles that one must overcome while playing Dark Souls, sometimes a subtle approach just works better. The Japanese version absolutely nails the ominous level of isolation newcomers feel upon first stepping foot into the game, a memorable experience that long outlasts the act of killing non-boss monsters once you're 20+ hours in.

Page 4 of 28
Page 4 of 28
Deus Ex: Invisible War

Deus Ex: Invisible War

Left: Japanese version. Right: North American version.

Nothing depicts an "invisible war" like a dude with spiky hair and a gun! The man curled up in the fetal position, who also happens to look like a brain, however...

Page 5 of 28
Page 5 of 28
Dirge of Cerberus: Final Fantasy VII

Dirge of Cerberus: Final Fantasy VII

Left: Japanese version. Right: North American version.

Fact: When it comes to Final Fantasy box art, the Japanese versions always wins. Like, seriously, there's no contest here.

Page 6 of 28
Page 6 of 28
Final Fantasy XII

Final Fantasy XII

Left: Japanese version. Right: North American version.

Again. Random white people and floating heads aren't nearly as visually stimulating as a hand-drawn person in armor dual-wielding swords with the ferocity of 1,000 suns.

Page 7 of 28
Page 7 of 28
Heavy Rain

Heavy Rain

Left: Japanese version. Right: North American version.

Admittedly, this choice isn't as obvious as some of the others in this list, and neither boxes do a particularly good job of giving potential buyers an idea of what Heavy Rain actually is. Guess we just really dig the metaphors of the Japanese art.

Page 8 of 28
Page 8 of 28
Ico

Ico

Left: Japanese version. Right: North American version.

If you know anyone--friends, family, pets, your weird next door neighbor who's obsessed with building koi ponds--that prefers the fugly image on the right to the beautifully illustrated art on the left, cease all ties with them immediately. They are factually wrong. Luckily you can get your hands on the Japanese art of Ico if you pick up the HD collection that comes packaged with Shadow of the Colossus. Speaking of....

Page 9 of 28
Page 9 of 28
Shadow of the Colossus

Shadow of the Colossus

Left: Japanese version. Right: North American version.

Neither of these are bad by any means. While the NA art better depicts the sense of scale in the game, its Colossus looks like a giant, huggable teddy bear. The one in the Japanese image, on the other hand, looks scary as hell.

Page 10 of 28
Page 10 of 28
Infamous

Infamous

Left: Japanese version. Right: North American version.

There are few things more boring on a box than a scowling dude walking toward the camera. There are few things more badass on a box than a dude hanging from a drainpipe while red electricity pulses from his body as he looks out across a smoldering city that he presumably destroyed.

Page 11 of 28
Page 11 of 28
Injustice: Gods Among Us

Injustice: Gods Among Us

Left: Japanese version. Right: North American version.

If not for the floating superhero faces, we'd be more inclined to go with the NA version on this one. Imagine how cool that image would've looked if it had just been a slightly larger shot of Batman and Superman beating the hell out of each other. But if you're gonna have a bunch of faces on a box, they might as well be attached to bodies. Plus, check out that Batman swag on the left.

Page 12 of 28
Page 12 of 28
Kirby Air Ride

Kirby Air Ride

Left: Japanese version. Right: North American version.

Whenever we think of Kirby, he shows up in our minds as a smiling, carefree ball of... whatever he is. Only in our nightmares does he appear like one of the four horsemen of the apocalypse, riding his death star in to commit genocide.

Page 13 of 28
Page 13 of 28
Kirby Squeak Squad

Kirby Squeak Squad

Left: Japanese version. Right: North American version.

Left version: Kirby's protecting his possessions from the thieving hands of murderous mice. Right version: Kirby's stealing everything that poor mice family owns, and they're trying to chase him down to get their clothes and cheese back; otherwise they'll starve to death.

Page 14 of 28
Page 14 of 28
Lair

Lair

Left: Japanese version. Right: North American version.

Aside from the fact that the Japanese box has multiple dragons prominently displayed in the image, it's also a lot less cluttered and easier to digest. Also, why the hell is that knight on the right just watching from afar as a dragon incinerates his friends? How selfish.

Page 15 of 28
Page 15 of 28
Lost Odyssey

Lost Odyssey

Left: Japanese version. Right: North American version.

It's entirely possible that, had we not played through (and loved) Lost Odyssey, we might prefer the NA box art. But the painted Japanese version is more aligned with the game's story of an immortal man trying to find his place in the world, and parallels the incredible short stories you'll encounter throughout a single playthrough.

Page 16 of 28
Page 16 of 28
Mass Effect

Mass Effect

Left: Japanese version. Right: North American version.

This was a close one. On the one hand, the NA box art has some really subtle touches that are pretty cool. Notice the way the surface of the planet on the left of the image looks like an angelic wing extending from Shepard's shoulder, while the ship near his other side looks sort of like a dark wing. We could be reading into it too much, but that positioning seems to reflect the game's Paragon / Renegade dynamic. Unfortunately, Shepard and his companions look like janky action figures more than they do character renders. The Japanese box art is simpler, and makes it immediately clear that Mass Effect is a sci-fi game. This is the only instance in which we'll admit to preferring floating faces to full character shots.

Page 17 of 28
Page 17 of 28
Okami

Okami

Left: Japanese version. Right: North American version.

Both of these boxes are gorgeous. Though the NA version is a more accurate depiction of Ammy's in-game character, the Japanese drawing looks super badass.

Page 18 of 28
Page 18 of 28
Metal Gear Solid 4: Guns of the Patriots

Metal Gear Solid 4: Guns of the Patriots

Left: Japanese version. Right: North American version.

As much as we love Solid Snake, he's not nearly as mesmerizing as the incredible artwork of Yoji Shinkawa.

Page 19 of 28
Page 19 of 28
Mister Mosquito

Mister Mosquito

Left: Japanese version. Right: North American version.

You wouldn't be able to tell what this game is by looking at either of these images, so the Japanese version wins out of sheer, bizarre presentation.

Page 20 of 28
Page 20 of 28
Ratchet & Clank: Up Your Arsenal

Ratchet & Clank: Up Your Arsenal

Left: Japanese version. Right: North American version.

Even in Ratchet & Clank's darkest games, you'll still play as an adorable, anthropomorphic dog thing with a cute robot companion. It seems a bit odd that the NA art here puts such a serious, grimacing look on its heroes, as if they're getting ready for a showdown with the Reapers. The Japanese art nails it: lots of shooting, lots of jumping and falling, lots of fun.

Page 21 of 28
Page 21 of 28
Resident Evil Outbreak

Resident Evil Outbreak

Left: Japanese version. Right: North American version.

The reflection of a zombie in a shiny gun isn't nearly as terrifying as a hundred undead arms reaching out in an attempt to rip you into pieces.

Page 22 of 28
Page 22 of 28
Silent Hill Homecoming

Silent Hill Homecoming

Left: Japanese version. Right: North American version.

Hmmm... One of Silent Hill's most iconic, badass monsters? Or grumpy dad (who's probably disappointed in his son's terrible little league baseball skills) with his grumpy kid in a family portrait? Tough call.

Page 23 of 28
Page 23 of 28
The Sly Collection

The Sly Collection

Left: Japanese version. Right: North American version.

As with many of the entries on this list, the Japanese box art for The Sly Collection is far more clean and attractive. Yes, it's important that gamers know that all three original Sly games are included on one disc, but we'd rather that be detailed with smaller text or on the back of the package. The series has some gorgeous art, and it belongs on the front of the box.

Page 24 of 28
Page 24 of 28
Soulcalibur IV

Soulcalibur IV

Left: Japanese version. Right: North American version.

Nothing says "fighting game" like two characters staring at the camera. Meanwhile, Mitsurugi is somehow fending off Darth Vader's lightsaber with a regular sword in the Japanese art, which is not only baffling, but far more compelling an image.

Page 25 of 28
Page 25 of 28
Trauma Center: New Blood

Trauma Center: New Blood

Left: Japanese version. Right: North American version.

Thoughts from looking at the NA art: Some kind of hospital game? Thoughts from looking at the Japanese art: A wonderfully bizarre hospital anime just waiting to unfold. Plus, why the hell is there randomly a dog in the image?

Page 26 of 28
Page 26 of 28
The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword

Left: Japanese version. Right: North American version.

Look, we get that the gold background is a tradition that harks back to the original NES cartridge, and we don't have anything against it. Still, with the two Skyward Sword boxes side by side, we can't help but wish the Japanese version was at least a reversible option.

Page 27 of 28
Page 27 of 28
Out boxed

Out boxed

Do you generally like the aesthetics of Japanese box art more than the NA or European versions? Are there any on this list you don't agree with? Let us know in the comments below, and don't forget to check out the second page for reasons why we think Japanese box art is often better.

And if you're looking for more, check out the rarest and most valuable collector's editions in video games and 10 games that are great to spectate.

Page 28 of 28
Page 28 of 28
CATEGORIES
PC Gaming Nintendo PlayStation Xbox Platforms
GamesRadar Staff
Social Links Navigation

GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

You've seen cover comparisons before, of course, but have you ever wondered exactly what makes the Japanese versions so preferable? Or why gamers are constantly complaining about the mangled translations? We did, and after scouring through hundreds of examples, we discovered these nine undeniable trends.


Game covers are usually pretty predictable. Is it a shooting game? Put a gun on the front! Is it a cartoon action game? Make sure to include awacky animalwith saucer-sized eyes! How about a kids' game? Eh, just throw together a bunch of shiny, candy colors.

In Japan, they take chances. Strange and wonderful chances. The kids' title is marketed with images of healthy food and kitchen utensils. The cartoon actioner gets a photo of a foot. Yes, a foot. The shooter is sold with nothing more than a naked man, curled into a decidedly un-badass position.

You may like
  • Zoomed-in gameplay screenshot from Beyond Citadel. "Gameplay is Japanese developers' strongest suit": Indie developer behind incredible anime FPS series reckons Japanese devs keep flubbing shooters by chasing Call of Duty too hard
  • Pikachu fainted, looking worn out on the ground in the Pokemon anime. Nintendo of America suggested giving Pikachu "huge breasts" during localization according to The Pokemon Company's CEO, who "won't show those illustrations to anyone as long as I live"
  • A screenshot of three Borderlands characters in Borderlands Game of the Year Enhanced. Borderlands 4 could have looked very different – the OG RPG initially had realistic visuals that were too similar to Fallout 3, so Gearbox "rebuilt the whole game" after 2 weeks of experimenting led to its iconic comic style

Ironically, these bizarre scenes are actually much more accurate to the game experience than their Western counterparts.








Guess what? Having fun is not necessarily a bad thing. Being happy is sometimes rather pleasant, really. Japanese developers understand this mysterious truth, but while they keep trying to export their eternally sunny characters to us, we just keep transforming them into gloomy, moody tough guys. And when we send over our own short-tempered mascots, they're forced to give them a makeover, lest our incessant misery rub off on any innocent Japanese children.








Hmm. In this case, we'll take the adorable Pikmin family, posing and waving, over the terrifying taxidermal lineup on the Japanese cover.







Ah, the disembodied head. So helpful. So necessary! Without those inexplicably hovering faces, how would we ever know whether the game has characters or not? Without that eye contact, how would we ever be convinced to buy?

Japanese box art assumes that things like lightsabers, spaceships, fighter planes and school girls will be enough. How na%26iuml;ve.










Eternal Sonata or Trusty Bell: Chopin's Dream? You have to admire that direct of a title, but points off for the lazy, probably last-minute addition of a drifting cloud head. Hey everyone, there's a girl in here!







Okay, you'd think this would be simple. If you've got a game about dragons, you put friggin' dragons on the cover. Zombies? Zombies! Superheroes? Superheroes!

If you've got a game featuring both fantasy adventure and knockoff Bejeweled gameplay, you highlight the former and not the latter. If you've got a game about sweaty, shirtless men wrestling in their backyards, you lie and put a picture ofhalf naked womenon the front. Simple, see?










Whatever the hell your game is about, do not emphasize two balding middle-aged men on the box. If you must, at least don't force us to stare into the depths of every scar and wrinkle. Yuck.












What's up with the guys on the left? Are they the unpaid interns for the guys on the right?




If we want gaming to reach the depth and maturity of cinema or literature, it should be about more than swords, guns, blood, violence and nonstop action. Often, however, gaming is about more - the Western packaging is just too afraid to let you know.

Japanese box art, however, isn't afraid to show off the game's sensitive side. Princess Farah joins the Prince of Persia cover. Ico and Yorda hold hands. And while Final Fantasy X International didn't release in the US, do you really think they would have kept the same cover if it had? Hurry, give Tidus something sharp!








Must our box art always scream at us? If the artists don't add enough explosions, fangs and protruding female bosoms, are the games somehow invisible to us and our puerile minds? In Japan, understatement is okay. Possibly encouraged, based on the number of examples below.










Yes, we know Link is in this game, Japanese box art. Thank you.




A lot of game packaging in Western countries comes across like a desperate flea market. If they cram as much crap into the tents as possible, surely you'll find at least one item you like, right? So if the pretty lady on the cover of Heavenly Sword isn't enough, maybe you'll be convinced by the screaming head or the vaguely viewed fat man in the background. If the title Final Fantasy isn't enough, perhaps some cosplayers and airships will get you to purchase. Please?

Japanese packaging is more confident, usually sticking with one strong and persuasive image.










Okay, so maybe the flea market mentality is universal. At least when Japan does it, they go all the damn way. Seriously, is there any Disgaea character NOT on that rainbow spectrum below?







Our best guess? Either the companies had a lot of extra art lying around... or somebody felt they'd better change something if they wanted to justify their continued employment. Blue to red, and another job well done!

















Jul 29, 2008


A look back at the games that fuglied up store shelves the most last year.


Hilarious printing errors definitely not concocted by our art team.


The blandest, dullest and all-around boring-est covers we could find.


It's not just bad, it completely misses the point.


See more Games Features
Read more
Zoomed-in gameplay screenshot from Beyond Citadel.
"Gameplay is Japanese developers' strongest suit": Indie developer behind incredible anime FPS series reckons Japanese devs keep flubbing shooters by chasing Call of Duty too hard
 
 
Pikachu fainted, looking worn out on the ground in the Pokemon anime.
Nintendo of America suggested giving Pikachu "huge breasts" during localization according to The Pokemon Company's CEO, who "won't show those illustrations to anyone as long as I live"
 
 
A screenshot of three Borderlands characters in Borderlands Game of the Year Enhanced.
Borderlands 4 could have looked very different – the OG RPG initially had realistic visuals that were too similar to Fallout 3, so Gearbox "rebuilt the whole game" after 2 weeks of experimenting led to its iconic comic style
 
 
Ghost of Yotei art with protagonist sitting surrounded by swords
Ghost of Yotei collaborates with Cowboy Bebop director for a mode that makes exploring Japan extra chill, while another cranks up the bloodshed even further
 
 
A top down view of a schoolgirl on the floor surrounded by blood-red leaves in Silent Hill f
Setting Silent Hill f in Japan is the smartest move Konami has made for the survival horror series since The Room moved out in 2004
 
 
Best anime games: Oliver and Drippy looking at a book during the game Ni No Kuni: Wrath of the White Witch.
The 20 best anime games to play in 2025
 
 
Latest in Games
Dune: Awakening - two soldiers looking at the mouth of a sandworm during the new game.
Less than a day after the Dune: Awakening Chapter 2 launch, Funcom rolls out a quick hotfix addressing "the mother of all bugs" that saw Deep Desert loot respawning "every 0.5 seconds"
 
 
Entering Belljar in Hollow Knight: Silksong, Hornet sees its citziens strung up and suspended on silky string
Hollow Knight: Silksong will kick your teeth in, but one adorable singing bug makes up for it: "Sherma swimming and singing in the hot springs gives me the energy to get through the day"
 
 
Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2's Legacy of the Forge DLC adds a new secret ending that fixes an infamous, immersion-breaking moment from the open-world RPG's main quest
 
 
Blasted Steps in Silksong
Silksong Blasted Steps walkthrough and map location
 
 
Elden Ring: Nightreign boss Everdark Libra
Elden Ring Nightreign just got its biggest patch ever, and it's probably the most generous batch of buffs FromSoftware has ever given – even if the community's favorite OP legendaries got wrecked
 
 
Hollow Knight Silksong walkthrough bone bottom pilgrims
Silksong walkthrough for the best start and where you should go first
 
 
Latest in Features
The D&D Starter Set: Heroes of the Borderlands box on a table in front of assorted cards and maps
The new D&D Starter Set solves problems I didn't even know I had, and overcomes some of the game's most daunting systems
 
 
Hollow Knight: Silksong
Hollow Knight Silksong has made me realize how much the Steam Deck has changed the way I play games
 
 
Ferocious gameplay showing a herd of dinosaurs standing beneath cliffs in an overgrown jungle
I've been waiting 20 years for a spiritual successor to Peter Jackson's King Kong game, and it might just be Ferocious
 
 
Metal Gear Solid Delta: Snake Eater snake aiming pistol
If 20 years and a Metal Gear Solid Delta playthrough have taught me anything, it’s that Snake Eater remains one of the greatest, stupidest games ever made
 
 
Hornet strikes at a red flow bud beneath her in Hollow Knight: Silksong in The Marrow
Hollow Knight Silksong has beat my ass for 11 hours, but it's not too hard – we just have a problem with instant gratification
 
 
A close-up shot of Pinhead from Hellraiser
Clive Barker's Hellraiser: Revival – Everything we know so far about the gory new game
 
 
  1. The Vantage box on a white wooden surface, against a plain wall
    1
    This enormous exploration board game won't be for everyone, but it's a masterclass in narrative and sandbox gameplay
  2. 2
    Hollow Knight Silksong review: "Worth the wait and then some, this isn't just more Hollow Knight but an evolved, spindly beast all its own – even if it's fiddly at times"
  3. 3
    Cronos: The New Dawn review: "An unabashed mash-up of survival horror greatest hits, from Dead Space to Silent Hill, with plenty of its own gory ideas"
  4. 4
    This gorgeously weird monster board game warms my Halloween-loving heart, and it's a delight
  5. 5
    Lost Soul Aside review: "We (don't) have Final Fantasy Versus 13 at home"
  1. Vera Farmiga as 'Lorraine' in The Conjuring: Last Rites
    1
    The Conjuring: Last Rites review: "Not bold or memorable enough for the Warrens' final chapter"
  2. 2
    Demon Slayer: Infinity Castle review: "Roars past Mugen Train as Demon Slayer's best adventure yet"
  3. 3
    The Long Walk review: "One of the best Stephen King adaptations ever made"
  4. 4
    Frankenstein review: "A classy, if somewhat safe, adaptation"
  5. 5
    Weapons review: "A twisted fairytale that bests Barbarian"
  1. Catherine Zeta-Jones as Morticia Addams, Jenna Ortega as Wednesday Addams, Luis Guzman as Gomez Addams, and Isaac Ordonez as Pugsley Addams in Wednesday season 2 part 2
    1
    Wednesday season 2 part 2 review: "Ortega shines, but it's a zombie who steals the entire show"
  2. 2
    Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids."
  3. 3
    Wednesday season 2 part 1 review: "Complex and exciting but weighed down by too many subplots"
  4. 4
    Alien: Earth review: "Arguably the franchise's strongest outing since James Cameron's Aliens"
  5. 5
    King of the Hill season 14 review: "Hank Hill himself has evolved into a much more open and accepting person"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...