Why I Love: XCOM's second wave options

I'm hard pressed to list a video game that wouldn't benefit from modifiers like XCOM: Enemy Unknown's second wave options. These are advanced gameplay modifiers you can enable to increase challenge or add replayability - similar to Skulls in the Halo series. It's shocking how a few tweaks to XCOM's turn-based strategy formula completely upend your strategy against the alien invasion. Some ramp up the difficulty, while others make the game more random, and together they force you to reevaluate your playstyle in new and interesting ways.

XCOM: Enemy Unknown isn't the only game to do something like this; Halo has its Skulls, Mortal Kombat has its Kombat Kodes. But games that offer this sort of remixing remain scant. I'm sure there's something you wish you could change or tweak about your favorite game. For me, when I fire up my semiannual playthrough of Pokemon LeafGreen, I wouldn't mind mixing up my starters, or pumping up the difficulty. These are simple requests, ones that should not be resigned to the labor of ROM hackers or other modders.

Time and again we see game developers rolling out these giant DLC packages filled with fancy new guns, levels, characters, and more (XCOM included). And while these additions add some longevity to their base games, I believe an equal amount of enjoyment can be derived simply by letting players tweak the game itself.

For more XCOM be sure to check out our exhaustive XCOM 2 preview, complete with a livestream with Firaxis Games.

Maxwell grew up on a sleepy creekbank deep in the South. His love for video games has taken him all the way to the West Coast and beyond.