Whats it like to make Deus Ex? Mankind Divided director & writer speak

While we're still not exactly sure when Adam Jensen will strut back into our lives with another augmented hootenanny, Deus Ex: Mankind Divided is nonetheless becoming one of our most anticipated games. In a previous issue of GamesMaster, executive game director Jean-Francois Dugas and executive narrative director Mary DeMarle sat down to discuss everything from Eidos Montreal's new approach to boss fightsand the need to create a narrative that's not afraid to tackle difficult issues.

GamesMaster: How far do you tend to push the transhuman debate in either direction? Do you ever end up arguing about which side to land on?
Jean-Francois Dugas:
We’re trying to stay as neutral as possible. But because we’re trying to come from both sides it doesn’t feel like an argument as much as a discussion.
Mary DeMarle: It’s interesting, because when I look at what we did in Human Revolution, I feel like I was pulling the narrative slightly too much in the anti [transhumanist] route. Partially because it’s a dystopian cyberpunk world, but when I look back I feel like I could have portrayed a slightly better picture than I did. But we’re now obviously in a world where it’s all about the racism.

GM: If you had the opportunity right now to receive futuristic cybernetic surgery, what kind of augmentation would you choose?JD: A brain chip where I could record everything. To have the internet in my head would be brilliant.
MM: For me it would be languages, to have instant fluency.

The latest issue of GamesMaster, 293, is out now. Download it here or subscribe to future issues.

Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.