Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Amazon Spring Sale
  • New Games for 2026
  • Crimson Desert
  • Submit your clips. Win prizes
  • Pokopia
Don't miss these
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Best Assassin's Creed games, ranked from worst to best
Key art for Life is Strange: Reunion showing Max and Chloe standing together looking serious as Max reaches out her hand to use her time powers - the background is Caledon University in fall, overlaid with a polaroid photograph of it in flames
Adventure Games Life is Strange: Reunion review: "Confused storytelling dilutes the joy of Chloe and rewind's return"
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Crimson Desert
RPGs Crimson Desert review: "A game that's far better as a sandbox than as a story"
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
PS3 photo taken by Future Studios
Games The 25 best PS3 games of all time
Mario riding Yoshi through space with Luigi and Peach flying along beside him
Animated Movies The Super Mario Galaxy Movie review: "Never quite reaches Galaxy's gravity-defying game heights"
Kliff sits at a pond in the middle of a lush green forest in Crimson Desert
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
Crimson Desert screenshot of protagonist Kliff, with a GamesRadar On the Radar overlay
RPGs I cheesed my way through one of Crimson Desert's biggest bandit camps and it made me love the game
Cyberpunk 2077
RPGs Cyberpunk 2077 is a better role-playing game than The Witcher 3
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
Invincible season 4
Superhero Shows Invincible season 4 review: "The MCU and DCU have a lot of catching up to do"
Key art for Darwin's Paradox showing blue octopus Darwin leaping out of the ocean, pursued by flying saucers and an angry seagull
Platforming Games Darwin's Paradox review: "This octopus adventure feels gleefully XBLA-core, which is both a strength and a weakness"
1348 Ex Voto gameplay showing
Action Games 1348 Ex Voto review: "Filled with potential, this action-adventure fails to deliver"
A thief looking down a scope in Marathon
FPS Games After 80 hours of Marathon, I'm glad Bungie didn't try to please everyone
  1. Games
  2. Action
  3. Uncharted 4: A Thief's End

Uncharted 4’s lengthy prologue is the series’ best shot at real emotional weight. But Sam causes a misfire

Features
By David Houghton published 25 May 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Note: Mild thematic spoilers for Uncharted 4 are discussed ahead. If you haven't played it yet and want to go in completely fresh, turn back now. 

Being brutally honest, until The Last of Us, I never bought Naughty Dog’s reputation as a master storytelling studio. The first three Uncharted games undoubtedly tower above the average actioner in terms of tone and characterisation, of course. They’re upbeat, witty, likable, and decidedly human adventures, beaming like warm gold in the middle of the games industry’s traditional swamp of angry grey bile. But grand narrative achievements? No. They’re lovingly executed, pulpy fun. Great Saturday morning cartoon stuff, whose Joss Whedon-lite dialogue is bolstered and elevated by a charismatic and perfectly cast set of actors. That’s a wonderful thing, and something that was very much necessary in 2008 – and beyond - but we’re not looking at Breaking Bad here.

Not that Uncharted hasn’t tried to grow up several times over the course of its run. Uncharted 3 in particular picked up its predecessor’s penchant for expanded cast dynamics and attempted to inject some serious, adult, emotional drive into proceedings. There was the smartly matter-of-fact failure of Nate and Elena’s relationship as a direct result of Drake being exactly who he is. There was exploration of Nate and Sully’s proxy father/son stuff, taking in their dynamic from the very start right through to – what briefly looked like – the very end. But it just didn’t quite work. Because Uncharted 3’s valiant attempts at weight and pathos were undermined by the simple fact that it was Uncharted 3. 

Article continues below
You may like
  • Myles MacKenzie in Metroid Prime 4 Metroid Prime 4 devs wanted to "make sure" MacKenzie "wasn't annoying"
  • Aaron Wei battles a bug monster in Trails Beyond the Horizon, cropped for a closer view of the action Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based hybrid combat is finely balanced"
  • Mass Effect 2 - Garrus The 25 best video game stories of all-time

It had to top Uncharted 2, the game that had made the case for exhilarating action pacing and cinematic set-pieces better than any other since Resident Evil 4. It was the closing part of the trilogy, and the last Uncharted game of its generation. Its narrative aspirations were constantly at odds with its need to be bigger, to look more spectacular, to deliver cooler and more unexpected ‘Holy shit’ moments than the game that had come before it. Ultimately, there was no room for both sides to really flourish – in terms of either running time or coherent tonality – and the final product ended up feeling like an ambitious but less resonant remake of its predecessor. 

But Uncharted 4, it seems, understands what went wrong. It seems to get that such character-driven heft can’t just be shoehorned into a big, summery action game and expected to fit. It understands that form and function have to serve each other, and so it deliberately breaks down the Uncharted format, before rebuilding and retooling to fit what this really last, actually final game needs to do in order to attain the narrative weight that the series has lately aimed for. 

And so we get a long prologue. A really long prologue. It lasts around four hours, and is concerned as much with exploring slow-burn character dynamics – usually in one-to-one scenarios, in relatively intimate settings – as it is climbing and skull-cracking. It has action, but it’s delivered in self-contained bursts rather than through the series’ traditional sequences of monumental escalation and climax. And every one of these short, sharp shots of Uncharted is couched in noticeably prioritised storytelling. If an action scene isn’t explaining the historical dynamic between characters via a shared past experience, then the setting it plays out in is speaking volumes about someone’s past or present situation. Often, Uncharted 4 is doing both. 

It’s an opening conspicuously influenced by its directors’ previous game, the aforementioned – and narratively excellent - Last of Us. Neil Druckmann and Bruce Straley are now clearly confident in their ability to hold a mainstream audience’s attention with relationships as well as gameplay, and so they take their time in setting up the dynamics that Uncharted 4 will use as its foundation. And that’s great.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Because at this stage, Uncharted does need this stuff. Cut that opening sequence, and we have pretty much the opening act of Uncharted as standard. A really good iteration of it, mind, but still a polished version of very familiar tropes. The early, night-time infiltration of the palatial compound, which starts out stealthy but inevitably goes loud at the end (the auction sequence even borrows its architectural flow from Uncharted 2’s Museum heist). The ‘getting the team together and striking out on the path’ bit. The stately European ruin bit. Several instances of international puzzle solving that reveal only that the princess is indeed in another castle.

Uncharted 4 needed to go beyond that. To properly send the series off, all ambitions realised, it had to explore and discuss something more than ‘Isn’t this exciting?’. So it had to slow things down. It had to set up major themes and emotional beats early, so that its characters - through their actions and their interactions with each other - would have time to really explore them over the course of the rest of the game. Only by front-loading so heavily could the campaign be really, innately framed by the bigger picture, and focused – even if sometimes just on an ambient level – on what its moment-to-moment action means beyond the mission.

And just as importantly, that long, slow start authorises the rest of the game to take it easier as well, relaxing the pace from the beginning so that things don’t have to scale up anything like as hard or as fast as before. We can now have long, ambient, pseudo free-roaming sections that are as much about dialogue as exploration. We can have a reduced number of scripted set-pieces, the action’s peaks and troughs materialising more through stand-out moments fashioned from ‘normal’ gameplay, and all the more grounded and open to characterisation for it.

You may like
  • Myles MacKenzie in Metroid Prime 4 Metroid Prime 4 devs wanted to "make sure" MacKenzie "wasn't annoying"
  • Aaron Wei battles a bug monster in Trails Beyond the Horizon, cropped for a closer view of the action Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based hybrid combat is finely balanced"
  • Mass Effect 2 - Garrus The 25 best video game stories of all-time

From a narrative design point of view, all of this a good thing. On paper it’s exactly what Uncharted needed in order to end on an entry that really resonates. On paper, that is. Because in practice, while Uncharted 4’s prologue does some great, important work, it’s hampered by one key element. It tries to use Sam as its catalyst. And regardless of your personal feelings towards the guy, the contrivance of his appearance in Uncharted 4 hamstrings the excellent work being built around him.

Because this, ultimately, is a game about taking stock of the benefit and cost of being an action hero. It’s about the perks of being Nathan Drake versus the cost on his relationships and those around him. It’s about whether it’s possible – and responsible - to have an adventurous life and a ‘normal’ life. And it’s about how the man trying to juggle all of this can and should respond. One who wants to do the ‘right’ thing, but still has one more escapade in him, and isn’t sure how to be happy despite knowing he wants to be. It has to realise what Uncharted 3 only danced around. It has to cut deep into Drake’s life, loves and priorities. It has to show us why he’s making his choices, right and wrong. It has to show us the stakes on both sides. It has to show us how he weighs the conflicting priorities in play. Because building and resolving difficult conflict is just how drama operates.

On the one side, we have Elena. That works. We’ve been with these two from the start. We know her. We’ve seen their relationship grow, fall, rebuild, and change both of them as they rework themselves to help maintain it. Drake’s actions in regard to her – both positive and otherwise – can be understood and discussed instinctively, because we’ve been through it all with him.

On the other side, we have some guy we don’t know, who canonically didn’t exist before this game, and who Uncharted 4 has to jump through a whole bunch of contrived storytelling hoops to justify the appearance and importance of. The whole thing is stacked against Sam from the start. He’s just not part of it, however much the game tries to make him an emotional touchstone in Drake’s actions. We still understand Nate’s sacrifices and struggles, but his brother adds nothing. 

You can’t deliver edited highlights of a relationship that no-one has ever mentioned before and then expect it to become a meaningful, organic part of your fictional world. And you certainly can’t when you have to deliver it via such awkward sleights of hand, with long-term character disappearances and really convenient time-scales key to making the story even remotely logical, let alone believable. It feels forced. It feels plastic. It feels fake, and it fundamentally lacks the relatability that it needs in order to be a focusing lens for a meaningful exploration of Drake’s internal conflict. 

That’s the thing with narrative justification. If a concept doesn’t hold true instinctively, it doesn’t stick emotionally. Your brain rejects it. Elena’s presence is felt throughout the game, where she’s present or not. But from the off, Sam feels like a manufactured interloper. His plight holds no weight, and so the conflict breaks down. The early dramatic tension would actually be greater if just Nate made a personal choice to go off adventuring of his own accord.

Bah, nearly, Naughty Dog. Nearly brilliant. Maybe you should have brought Chloe back instead. Hell, I’d have even taken Charlie Cutter. 

CATEGORIES
PS4 Platforms PlayStation
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Myles MacKenzie in Metroid Prime 4
Metroid Metroid Prime 4 devs wanted to "make sure" MacKenzie "wasn't annoying"
 
 
Aaron Wei battles a bug monster in Trails Beyond the Horizon, cropped for a closer view of the action
JRPGs Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based hybrid combat is finely balanced"
 
 
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
 
 
Key art for Life is Strange: Reunion showing Max and Chloe standing together looking serious as Max reaches out her hand to use her time powers - the background is Caledon University in fall, overlaid with a polaroid photograph of it in flames
Adventure Games Life is Strange: Reunion review: "Confused storytelling dilutes the joy of Chloe and rewind's return"
 
 
Ellie and Joel during The Last of Us
Survival Horror Games The Last of Us sparked "internal fight" at Naughty Dog, says veteran designer: "'It's not just another zombie game'"
 
 
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
 
 
Latest in Action
Diana's eyes glow with digital energy in Pragmata
Action Games Capcom finally confirms the theory that Pragmata is a stealth Mega Man game, just don't look at today's date
 
 
GTA 4
Grand Theft Auto GTA 4 cut content restored after 18 years in playable Xbox 360 pre-release build
 
 
Ocarina of Time 3D
The Legend of Zelda Zelda: Ocarina of Time fans share hopes for its rumored remake: "Swing for the fences"
 
 
GTA 4
Grand Theft Auto Former Rockstar lead debunks GTA 4 zombies rumor as "probably an experiment that didn't work out"
 
 
GTA 6 trailer 2
Grand Theft Auto GTA 6 maker Rockstar looks at "creative constraints" and says "go nuts," says ex-GTA 5 audio dev
 
 
Ellie in The Last of Us 2
The Last of Us The Last of Us Part 3 hopefuls are convinced Naughty Dog head Neil Druckmann is hinting at another sequel
 
 
Latest in Features
The Super Mario Galaxy Movie
Animated Movies The Super Mario Galaxy Movie Easter eggs: All the Nintendo references and cameos you may have missed
 
 
The Elder Scrolls Online
The Elder Scrolls Final Fantasy 14 lost me with Dawntrail, but The Elder Scrolls Online promises to mend my broken heart
 
 
A side-by-side image of the Razer Wolverine V3 Pro and the Asus ROG Raikiri 2
Gaming Controllers These are the fastest two Xbox controllers on the shelves right now, but which should you buy?
 
 
Yoshi (Donald Glover), Mario (Chris Pratt) and Luigi (Charlie Day) posing in The Super Mario Galaxy Movie
Animated Movies Everything we know about The Super Mario Bros. Movie 3
 
 
Princess Peach and Mario in The Super Mario Galaxy Movie
Animated Movies The Super Mario Galaxy Movie ending explained: is there a post-credits scene and does it set up a Smash Bros. movie?
 
 
Image of a bunch of Super Mario Galaxy Switch 2 accessories on a blue GamesRadar+ background.
Accessories These Switch 2 accessories make me more hyped than ever to go see the new Super Mario Galaxy movie
 
 
LATEST ARTICLES
  1. Jake Sully and Neytiri in Avatar: Fire and Ash
    1
    Avatar star says the sci-fi franchise is "unlike Marvel movies" because "we can take more risks"
  2. 2
    Resident Evil director's new AAA studio is "joining forces" with Stellar Blade dev Shift Up "to create a masterpiece"
  3. 3
    How to complete Dust on the Wires in Arc Raiders
  4. 4
    Mario creator Shigeru Miyamoto says "there's only so many people" Nintendo can reach via consoles
  5. 5
    Yakuza writer "can't think of any role" for Jack Black, but wants to reach out anyway

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...