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The evolution of rain

Rain? Really? Are we that out of ideas?

Maybe. But also – shut up and show some respect. Rain is much more than a gimmicky graphical effect. Rain sets mood. Rain builds atmosphere. Rain convinces you that the make-believe world depicted on your screen is alive, cycling through stages of rebirth and regeneration just like our own. With videogames in particular, rain is an excellent way of revealing the technology of the time: early titles could barely render the extra layer of droplets, while modern titles are now producing fully automated meteorological weather systems.

Or perhaps I simply couldn't resist the phrase "April showers." (Because it's April!) Either way, enjoy watching the evolution of videogames (over 50 titles! over 25 years!) through this very watery lens, and bethankful I'm not planning something about "May flowers." Yet.




Continental Circus
(Commodore 64

Ghouls 'N Ghosts


Mega Man 4

Ninja Gaiden

Rad Mobile


Sonic the Hedgehog 2
(Game Gear, Sega Master System)

The Legend of Zelda: A Link to the Past


The Fantastic Adventures of Dizzy
(Sega Master System)

Chuck Rock II: Son of Chuck
(Genesis, Sega CD)

Streets of Rage 2


Super Metroid

Jazz Jackrabbit

Donkey Kong Country


Donkey Kong Country 2: Diddy's Kong Quest

Ultimate Mortal Kombat 3

I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!