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40 years later, Mario is still the ultimate gaming mascot: "He's got that Mickey Mouse effect"
By Darran Jones, Nick Thorpe published
Feature The Magic of Mario | A captivating character is one element that makes Super Mario Bros timeless – after all, you can't have Mario without the Mario

8 years on, Hollow Knight is still an extraordinary achievement – but can Silksong live up to the hype?
By Alex Spencer published
Opinion Feature | Revisiting the past as Silksong looms

I still wake up sweating because of Driver's parking garage, but there's no denying this PS1 classic changed open world gaming forever
By Jeremy Peel published
Opinion Feature | Two years before Grand Theft Auto 3, Driver shifted the medium's gears

Yakuza Kenzan remains a Japan exclusive, but Like a Dragon fans like me shouldn't skip this historical adventure for the ages
By Alan Wen published
Opinion Feature | Ryu ga Gotoku Kenzan! remains a must-have PS3 import, even all these years on

Don't cry because The Order 1886 is over, smile because blasting werewolves with Nikola Tesla's high-tech weapons happened
By Luke Kemp published
Opinion Feature | 10 years on, The Order: 1886 deserves to be more fondly remembered thanks to its rollicking action and terrific acting

33 years later, Alone in the Dark still deserves recognition as the survival horror that bridged the gap between Cthulhu and Resident Evil
By Lewis Packwood published
Feature Feature | Back in 1992, Alone in the Dark changed the face of horror forever

"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer: "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions"
By Robert Zak published
Interview Feature | Silent Hill: Origins and Silent Hill: Shattered Memories developers discuss tackling the difficult task of reinventing Silent Hill by going back to the series' roots on PSP and Wii

Fatal Frame's iconic camera exists to force players to "look straight at something scary" says series creator: "We thought it would really bring out the scariness of the ghosts"
By Robert Zak published
Interview Feature | Fatal Frame series creator Makoto Shibata and producer Keisuke Kikuchi on how they delivered a trilogy of the scariest horror games ever made on PS2

Death Stranding 2 hands-on: An emphasis on combat and vehicles feels like an evolution of Metal Gear Solid 5, while continuing to push the first game's in-depth hiking physicality
By Simon Parkin published
Hands-on Hands-on | Exploring Hideo Kojima's new perspective as he prepares delivery of Death Stranding 2: On the Beach

"Fate Of Atlantis felt like the movie we never got," says Indiana Jones and The Great Circle producer as devs reflect on the series' gaming legacy: "It really captured the spirit of the movies that came before it"
By Rory Milne last updated
Interview From the Atari to Xbox Series X and PS5, Indiana Jones game devs past and present discuss the archaeologist's immense and lasting legacy in the medium
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