interview
Latest about interview

Swery65 discusses Hotel Barcelona, his "accidental" collaboration with friend Suda51
By Alicia Haddick published
Interview Interview | But make no mistake, this long-requested meeting of the minds is shaping up to be a truly unique experience

"We would look at all the American RPGs and the JRPGs at the time and just go, 'Right, if they're doing it, we're not": Peter Molyneux and John McCormack talk the development of Fable 20 years on
By Lewis Packwood published
Feature Feature | The Making of Fable: Celebrating 20 years, Retro Gamer talk with Peter Molyneux and John McCormack about the highs and lows of creating Fable

26 years on, developers discuss the massive impact Metal Gear Solid had on the industry: "This was going much further than all previous action games. And that was totally inspiring"
By Adam Barnes published
Feature Feature | The Impact of Metal Gear Solid: Retro Gamer talks with a selection of developers about the stealth game's 1998 release, and how it changed the industry forever

"The PSP was one of the first machines that had the hardware to allow you to play 'proper console games' on the go": Developers celebrate 20 years of Sony's handheld
By Nick Thorpe published
Feature Feature | "We're in the big leagues now": Retro Gamer talks to the devs and media who worked with the PlayStation Portable from its 2004 launch

"A lot of people were really p*ssed off": Suda51 talks his early career, and whether he'll return to narrative-heavy games – "I do think about it a lot"
By Oscar Taylor-Kent published
Interview Interview | From Super Fire Pro Wrestling and The Silver Case to No More Heroes, Suda51 reflects on how to make an impact

26 years later, Codemasters' Chris Southall talks Colin McRae Rally: "We wanted to do something that was an authentic rally experience for the hardware of the time"
By Rory Milne published
Feature Feature | The Evolution of Colin McRae Rally: Retro Gamer talks with former Codemasters creative Chris Southall on the racing series' legacy

"Beyond Good and Evil's influence is 2000% Miyazaki": 21 years on, the developers behind Ubisoft's cult classic reflect on how it came to be
By Guy Miquel-Albert published
Feature Feature | The Making of Beyond Good and Evil: Retro Gamer talks with the developers behind Ubisoft's unique hidden gem about creating a classic

"We were honouring Sonic's holistic history which includes both designs": 13 years on, Takashi Iizuka reveals why Sonic Generations need twice the 'hogs
By Nick Thorpe published
Interview Feature | The Making of Sonic Generations – Retro Gamer talk with Sonic Team creative director Takashi Iizuka about the game's original 20th anniversary release
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