CD Projekt Red
Latest about CD Projekt Red

No one knows how Cyberpunk 2 is going to go after Cyberpunk 2077's ending, but Keanu Reeves wants to be part of it: "I'd love to play Johnny Silverhand again"
By Jordan Gerblick published
news A famous Jurassic Park quote about could vs. should comes to mind

The Witcher 4 will feature ideas from the latest Witcher novel, just like The Witcher 3 did 12 years ago – but CD Projekt Red "can't reveal how exactly" they'll take form yet
By Anna Koselke published
News We "can expect" to see them, though

CD Projekt Red is teasing something Cyberpunk 2077-shaped with a mysterious new message, and fans are desperately trying to work out if it could be sequel news, DLC, or something else entirely
By Issy van der Velde published
news What's in the box?!

CD Projekt said ditching game-key cards for Cyberpunk 2077 on Switch 2 was "the right thing to do," and it's apparently paid off because 75% of that version's sales were physical
By Dustin Bailey published
News Early adopters of Cyberpunk 2077 on Switch 2 are apparently hungry for physical games

CD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit
By Issy van der Velde published
news Your time is limited, spend it wisely

The Blood of Dawnwalker dev says comparisons to The Witcher 3 are inevitable, but it's OK because "we are not compared to a bad game" and "we are making our own kind of beasts"
By Ashley Bardhan published
News It's flattering, really

Former Witcher 3 devs behind The Blood of Dawnwalker want the vampire RPG to set "a new standard" for the genre with a "hybrid" combat system influenced by Batman: Arkham Asylum, For Honor, and Kingdom Come: Deliverance
By Jordan Gerblick published
News One combat system was too hard and the other wasn't immersive enough, so Rebel Wolves combined the two

The Blood of Dawnwalker lead says the new vampire RPG is a "more immersive game" with consequences – not like others where "you can do whatever you want for 80 hours and nothing happens"
By Anna Koselke published
News This is no Skyrim
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