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Have you tried... hacking under house arrest in cyberpunk mystery Song of Farca?

Song of Farca
(Image credit: Wooden Monkeys)

In Song of Farca, you have to experience everything through a computer screen, which is something that feels very familiar in the age of working from home and endless Zoom calls. Sadly, unlike hero Isabella Song, my days involved more spreadsheets, less catching serial killers and spying on goat-obsessed heiresses. She's a hacker under house arrest, called on by various people to help investigate their gruesome and ghastly cases. 

Straight away the UI of the game will catch your eye. It splits the screen in two, with Izzy and her dog Scooter pottering around her apartment in the top half, and Izzy's computer on the bottom. You can only control what happens through her computer, but there's just something humanizing about seeing her grab a snack or looking out of her window before she wanders over to her desk. It helps to see her that way too, because you're going to be doing a lot of shady stuff while you're investigating. Invading people's privacy by hacking security cameras, stalking their online presence, and operating in the greyest of moral areas. 

Digital detective

But then the people she's investigating aren't exactly angels. There are the people stealing robots for eTerrier dogfights, blackmailers using someone's previous sex work as collateral, cybernetically enhanced killers, and a family that makes Succession's Roys look like the Brady Bunch. It's these stories that make the game absolutely addictive, even when you're hacking what feels like your sixteenth security camera or struggling to present the right evidence to someone in one of the game's many video calls with persons of interest. The whole thing plays out against a backdrop of a near-future where technology companies, and those that know how to take advantage of their wares, wield all the power. 

Song of Farca

(Image credit: Wooden Monkeys)

Izzy knows how to make the most of the loopholes that this world presents, and as well as using security cameras to give her access to people's private spaces - each one a little logic puzzle where people might need to be distracted by a malfunctioning coffee machine or robot vacuum - to hack their laptops and phones, she can use her AI, Maurice, to analyze the evidence she finds. Photos of dead bodies, mysterious meals, electronic equipment, philosophy, Maurice is way better at all of those than Siri or Alexa. 

Internet dating

Aside from her dog and her virtual buddy, Izzy also has a love interest in the focus of one of her cases, Jessica DeLapine. Her awkwardness in conversations with Jessica is endearing and horribly relatable and gives emotional weight to some of the decisions you're forced to make that will shape the rest of the story. Of all the missions, tracking down the right gifts for Jessica using just Izzy's tech skills is one of the lighter ones, but feels as high stakes as anything else in the game. 

Song of Farca

(Image credit: Wooden Monkeys)

Song of Farca is one of those games that manages to pack a powerful punch even as it's confining you to a small set of gameplay mechanics. There's more than one moment when Izzy's impotence at affecting anything that isn't connected to the internet is thrown into stark clarity, and you wish there was a button to send her running out of the house, bashing a button on her phone to call an Uber - or the less dystopian equivalent - ASAP. 

Part visual novel, part police procedural, it's one of those games that is easy to miss among the wealth of indies on Steam but is absolutely worth diving into. You might not always feel like a hacker badass, you might get stuck on more than one of the cases, but you won't have played anything quite like Song of Farca before.

Song of Farca is out now on PC, and you can try the first case for free. 

Rachel Weber

Between Official PlayStation Magazine, GamesIndustry.biz and Rolling Stone I've picked up a wide range of experience, from how to handle the madness of E3 to making easy conversation with CEOs and executives of game companies over seafood buffets. At GamesRadar+ I'm proud of the impact I've had on the way we write news, and now - as managing editor in the US - the huge traffic successes we're seeing. Most of all I'm proud of my team, who have continued to kick ass through the uncertainty of 2020 and into 2021, and are what makes GamesRadar+ so special.