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After 16 years of The Sims 3, The Sims 4 Enchanted by Nature might just be the whimsical expansion pack that pulls me away from EA's iconic 2009 life sim for good
By Anna Koselke published
Preview Preview | Healing my inner child, one Sims 4 occult at a time

New Sims 4 update prepares the game for fairies but breaks things for another occult, leaving all my vampires starving as every Sim is wrongly marked as "pregnant"
By Anna Koselke published
News The Enchanted by Nature patch breaks pregnancy

Stardew Valley is now Steam's top-rated game, with the farming sim dethroning Portal 2 after 14 years at the top
By Scott McCrae published
News Terraria hangs strong at number 3, while Schedule 1 has already appeared in the top 10 above the original Portal

"Make games and die. That's my plan": Coincidence's Zach Barth on making games about making things, a year of teaching, and being in it for the long haul
By Rollin Bishop published
Interview Interview | Kaizen: A Factory Story, the first game from Coincidence, releases in July

Jurassic World Evolution 3: Everything we know so far about the new dinosaur management sim
By Heather Wald last updated
Guide Jurassic World Evolution 3 is coming this year, and it promises to bring dinosaur breeding, in-depth customization, and more

Don't expect Animal Crossing for Switch 2 anytime soon, former Nintendo marketing lead warns: "It's maybe a little bit early"
By Scott McCrae published
News Kit Ellis explains Nintendo typically focuses on the hardcore fans for a console's early years

Steam faces a stampede: horse girl game Umamusume: Pretty Derby is "actual cinema," and a massive hit on PC with 5,000 overwhelmingly positive reviews after a week
By Austin Wood published
News It turns out gambling is fun, and gambling inside of gambling is even more fun

Stardew Valley creator Eric Barone receives the highest honor possible: Big ConcernedApe, a gigantic in-game portrait one fan made with 20 hours of painstakingly arranged items
By Austin Wood published
News "I'm good with numbers so that wasn't hard, the tough part was figuring out what to use," the artist says
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