Assassin's Creed
Latest about Assassin's Creed

Ubisoft unveils "updated" Assassin's Creed Shadows roadmap with New Game+ and level cap boost, again vindicating my plan to wait months if not years to play new Ubisoft games
By Jordan Gerblick published
News The Claws of Awaji DLC also has a fresh September release date

Ubisoft CEO says Assassin's Creed Shadows will get "new versions that will come on other machines," but refuses to confirm it's Switch 2
By Jordan Gerblick published
News An unannounced Ubisoft release "will be launched on Switch 2"

Assassin's Creed Shadows passed 5 million players, 2 billion stealth kills, and most importantly 38 million animals petted, which to Ubisoft has "delivered on expectations"
By Austin Wood published
News A win is a win

Ubisoft CEO says Assassin's Creed Shadows cost over $100 million to make, but that's not shocking if you sat through the game's 2-hour credits
By Kaan Serin published
News Yves Guillemot sheds some light on the game's production cost

Ex-Assassin's Creed and Far Cry lead describes making landscapes in a way that sounds an awful lot like a Shrek metaphor: "It becomes like an onion skin, where we think outwards"
By Scott McCrae published
News "You've got to learn the core gameplay loop of what you're making"

I took 140 hours to finish Assassin's Creed Shadows, but post-launch updates are making it harder than ever to feel satisfied by RPGs
By Jasmine Gould-Wilson published
Opinion Opinion | RPGs aren't overly long or expansive – excessive post-launch content is the problem

The co-CEO of Ubisoft's new Assassin's Creed and Far Cry subsidiary is the son of Ubisoft's actual CEO, but he says he's definitely not a nepo baby
By Jordan Gerblick published
news "My appointment isn't only about family ties; it's about what Ubisoft needs at this moment"

Ubisoft foresaw the grindy fate of Assassin's Creed Valhalla back in the Odyssey days, wanting a literal "odyssey" but not "a world that was just fatiguing to travel through"
By Issy van der Velde published
News A hard line to tread

Ubisoft had a very on-brand problem with Assassin's Creed Odyssey: there weren't many tall buildings in Ancient Greece even though it's a "climbing-frame game"
By Kaan Serin published
News "What we did is we took a fantastical approach to the giant statue that then gave us something epic to climb"
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