Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Best Lord of the Rings games: a screenshot of Talion on a dragon in Middle-Earth Shadow of War.
Games The best Lord of the Rings games to help you have a Middle-earth adventure
A shootout in Warframe: 1999
Games 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
Dungeon Keeper
Strategy Games Dungeon Keeper was meant to feel like "D&D, but you're running the dungeon", according to its creators
Grim Fandango
Adventure Games "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
Adventure Games "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame
Horror Games "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
Jak and Daxter
Platforming Games How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
Peter Jackson's King Kong: The Movie
Action Games The making of Peter Jackson's King Kong: The Official Game of the Movie
Bully
Games "Bully was chaotic from the day I started": Inside the making of Rockstar's 'GTA in boarding school'
Rayman 2: The Great Escape main character smiling and running
Platforming Games How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Arc Raiders screenshot of player running from a Leaper robot
Third Person Shooters Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"
  1. Games
  2. Action

From Shogo to Shadow of War: Charting the chaotic, creative history of Monolith Productions

Features
By Robert Zak, Retro Gamer Team published 25 May 2021

The story of Monolith Productions is one of eclectic games and technological trailblazing

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

No One Lives Forever 2
(Image credit: Monolith Productions)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

When you try to imagine how the developers behind Blood, one of the most gloriously gory games of the nineties, first came together, the last thing that springs to mind is a games studio known for titles like Millie's Math House. Perhaps the placid nature of educational games development caused a pressure-cooker of wild ambition among a few of its developers, because it was at Edmark that the seven founders of Monolith began planning their break into the games industry.

It all stemmed from a love of gaming. One of the founders, Toby Gladwell, recalls those early experiences. "We'd been playing Doom, we came together with a love of games and wanted to take a stab at building them," he tells us. "Maybe it's the arrogance of being in our early twenties, but at the time we thought we were the most creative group of our time." 

Naturally, several of the founders wanted to jump straight into game development, but Jason (Jace) Hall – a charismatic big-thinker who would procure many of Monolith's most lucrative deals – had another idea: a MegaMedia CD. The idea was quintessentially Nineties. An innovation called Redbook Audio meant that videos, game demos and music could all be stored on the same CD. Jace created some videos and music, and Brian Goble contributed a special version of his game Microman, among other things. In 1994 Jace left Edmark to become Monolith's evangelist, using the Monolith CD as a gospel to attract the people that mattered. 

You may like
  • Best Lord of the Rings games: a screenshot of Talion on a dragon in Middle-Earth Shadow of War. The best Lord of the Rings games to help you have a Middle-earth adventure
  • A shootout in Warframe: 1999 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
  • Destroy All Humans! "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all

It didn't take long. Jace impressed Microsoft, which just so happened to be working on the first iteration of DirectX – an API that would unlock the dormant power of PCs for gaming. Soon after that, the cofounders of Monolith left Edmark and piled into the prestigious compound of Microsoft for some contract work on Windows 95 gaming CDs. Monolith cofounder Garrett Price remembers this pivotal moment. "Windows gaming didn't exist then, it was all DOS," he tells us. "We left Edmark on a prayer – it was way scarier for Brian [Bouwman] who had a child at the time, but the rest of us were like 'We're young, let's do this!'"

Blood

(Image credit: Monolith Productions)

The Monolith team's arrival at Microsoft coincided with another seismic moment in software history. "We'd been there a week when Windows 95 shipped. It went gold, and I remember it clearly because I was standing outside, and about two or three thousand people came running out of the buildings from across the way," says Toby. "It was like a stampede." 

The Monolith team worked "out of a couple of closets" at Microsoft, making sample CDs while Jace continued to make contacts in the wider industry. They put all the money from their Microsoft work into the Monolith start-up pot. Jace's ever-growing network of contacts paid dividends too, when a Japanese company called Takarajimasha invested a sizeable amount of money into Monolith. Later that year, the Monolith team moved out of their Microsoft quarters to their first office – though perhaps 'compound' is a more fitting description. 

"We leased a bunch of buildings in this office park," says Garrett. "I remember walking through it with my wife and she asked 'How are you ever gonna fill all these up?' We just began rounding up our friends from other companies. We almost instantly had this whole crew." With the studio complex set up in 1996 – complete with sound studio and other high-end extras – it was time for Monolith to make its first homegrown game. Garrett was Monolith's original artist, and presented the rest of the team with a shelved project from his art school days. It was Captain Claw – an anthropomorphic pirate cat who fought through packs of 'cocker spaniard' dogs in his pursuit of the Amulet Of The Nine Tails.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"I was obsessed with New Wave music, Adam And The Ants, all that stuff, so that whole romantic pirate outfits thing. This was right before Earthworm Jim came out too, so a good time for irreverent weird characters," Garrett tells us, proud of his pet project that would kickstart Monolith's resume.

Humble beginnings

Blood 2

(Image credit: Monolith Productions)
Read now

Retro Gamer

(Image credit: Future)

If you want in-depth features on classic video games delivered straight to your doorstop, subscribe to Retro Gamer today. 

Right from the start, Monolith was a many-tendrilled beast, always finding itself on the technological boundaries of the medium. While working on Claw, Monolith acquired Q Studios, which was working on the last – and arguably greatest – of the Build engine shooters, Blood. 

"Q Studios was launched by our friend Nick Neilhard," Garrett recalls. "In this whole pedal-to- the-metal thing, Jason was like 'Let's just acquire Q Studios, let's get Nick in, let's give him stock, let's make him a part of this too.'" Blood was a much-loved game, eventually replacing Doom as the go-to deathmatch game at Monolith. It had comical Evil Dead-type dialogue and detailed sprites based on models sculpted by Kevin Kilstrom.

You may like
  • Best Lord of the Rings games: a screenshot of Talion on a dragon in Middle-Earth Shadow of War. The best Lord of the Rings games to help you have a Middle-earth adventure
  • A shootout in Warframe: 1999 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
  • Destroy All Humans! "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all

"He got a sculpting degree from Wazoo and could make these amazing movie masks," says Garrett. "Literally cinema quality stuff. He sculpted all these characters and maquettes for Blood." Beloved though Blood was, it represented the end of an era in PC gaming, as 2.5D graphics made way for 3D-accelerated ones. Monolith knew it had to be part of this revolution, and even as Blood was still in development there was already a team dedicated to building an in-house 3D engine. 

In 1996, Monolith received the Rendition Verite V1000, one of the first 3D-accelerated video cards. This heralded the birth of DirectEngine, which would morph into LithTech – the engine that Monolith continues to use to this day.

Sanity: Aiken's Artifact

(Image credit: Monolith Productions)

But the early going with 3D wasn't easy. This was unfamiliar technology, it was expensive and it would take a few years for Monolith to find its footing with it. The stark visual contrast between the handcrafted pixel art of the original Blood and the rudimentary 3D graphics of its less-loved 1998 sequel, captured this tension.

"Both Blood 2 and Shogo were built with LithTech. We faced a ton of challenges going from 2D sprites that have lots of detail to 3D modelling which at the time was rough – triangle throughputs were very low, texture size was tiny," admits Toby. "There was a quality bar which was really difficult to hit." Monolith continued releasing games based on the tastes of the team rather than the trends of the market. Shogo: Mobile Armor Division was a mech shooter inspired by the team's love of manga. 

"We had an exchange student and she had given us some Gundam magazines, Dancouga and other things that I'd draw inspiration from for Shogo," Garrett remembers. "The concept artists just blew that out and made it amazing." Then there were more humble 2D efforts. Get Medieval was an irreverent dungeon crawler based on Gauntlet, which many of the devs played in arcades growing up, while Gruntz was a real-time strategy game inspired by the team's obsession with Warcraft II. 

Monolith was prolific between 1998 and 1999, releasing nine games as a publisher and developer. The studio was self-publishing, it was publishing for others, it had a dedicated engine department, and even had a motion-capture services wing called Monolith Studios. The idealistic young company was beginning to overstretch itself. 

FEAR

(Image credit: Monolith Productions)

"We had a lot of overheads at this time, so unfortunately we did have to take steps and shrink the company," Toby explains. "It was extremely difficult for us to go through, and maybe the first time we had to take a collective breath, sit down and talk about where we were going and focusing on the right things for the future. We grew too quickly, and we tried to do too much."

This is the point where Toby believes the company culture shifted. The focus around games tightened, which also meant that some of that chaotic creativity had to be reeled in towards a more managed, structured model. Monolith Studios and the publishing side ceased operations. Both Toby and Garrett admit they're most fond of the earlier, more carefree days of Monolith, but the next few years would be some of the studio's fi nest. 

In 2000 it released its first game on the new LithTech 2.0 engine, Sanity: Aiken's Artifact – a top- down action game casting you as a psychic special agent voiced by rapper Ice-T. While it wasn't Monolith's most famous game, it marked a breakthrough for the LithTech engine, propelled by the launch of Voodoo 2 graphics chips.

"Final Fantasy 7 had recently come out, and I was blown away by the effects that it had," says Toby. "It made us realise we could just build a system that lets artists do these special effects, and it became the basis for Sanity: Aiken's Artifact. That effects system actually got used in pretty much all our other titles."

Sound strategy

Middle-earth: Shadow of Mordor

(Image credit: Warner Bros.)

"We grew too quickly, and we tried to do too much."

Toby Gladwell

Sanity laid the groundwork for what would become two of Monolith's most beloved games: sassy Sixties-themed shooter No One Lives Forever and Aliens Versus Predator 2 – arguably the best ever use of the Alien IP in video games. These games marked the maturation of the studio and its engine technology they had been working on over the previous four years. 

The two games' contrasting tones of campy irreverence and cold sci-fi horror – witty originality and loyalty to a beloved IP – embodied the omnidirectional spirit that was such a key part of Monolith's identity. The success of Aliens Versus Predator 2 solidified Monolith's Warner Bros connection, which would lead to the (ill-fated) Matrix Online and ultimately to the much less ill-fated acquisition of Monolith in 2004. Before the acquisition, there was still time for a much-improved No One Lives Forever sequel and Tron 2.0, which was again as much a passion project as a lucrative job. 

"Tron was cemented in our childhoods as the coolest thing ever, so we got this opportunity to build a game in the Tron universe and even meet Sid Mead – talk about fanboyness," Toby recalls. "We were able to leverage our knowledge building shooters to make a game that was really well-received." 

Monolith would remain a forward-thinking developer under Warner Bros. FEAR (2005) pushed the envelope of AI and graphical prowess, while Middle-earth: Shadow Of Mordor's nemesis system was deemed to be such an asset to Warner Bros that it was recently patented. But that gets to the heart of why Monolith's acquisition was bittersweet. 

While the legacy and talent crossed over into the new era, the nemesis patent is indicative of how great game design can get tainted by the cold calculations of publishers, which are often at odds with the interests of the gamer. That first decade of Monolith, on the other hand, was driven by gamers who happened to be an exceptional team of developers, and we were all winners from it.


This feature first appeared in Retro Gamer magazine issue 219. For more excellent features, like the one you've just read, don't forget to subscribe to the print or digital edition at MyFavouriteMagazines.  

CATEGORIES
Xbox Xbox One PS4 PlayStation PC Gaming Platforms
PRODUCTS
Middle-earth: Shadow of War Middle-earth: Shadow Of Mordor FEAR
Retro Gamer Team
Retro Gamer Team
Social Links Navigation
Retro Gamer Staff

Retro Gamer is the world's biggest - and longest-running - magazine dedicated to classic games, from ZX Spectrum, to NES and PlayStation. Relaunched in 2005, Retro Gamer has become respected within the industry as the authoritative word on classic gaming, thanks to its passionate and knowledgeable writers, with in-depth interviews of numerous acclaimed veterans, including Shigeru Miyamoto, Yu Suzuki, Peter Molyneux and Trip Hawkins.

Read more
Best Lord of the Rings games: a screenshot of Talion on a dragon in Middle-Earth Shadow of War.
Games The best Lord of the Rings games to help you have a Middle-earth adventure
 
 
A shootout in Warframe: 1999
Games 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
 
 
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
 
 
Dungeon Keeper
Strategy Games Dungeon Keeper was meant to feel like "D&D, but you're running the dungeon", according to its creators
 
 
Grim Fandango
Adventure Games "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
 
 
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Latest in Action
Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet.
The Last of Us Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet
 
 
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Assassin's Creed Assassin's Creed Shadows features "will make their way to other games," franchise lead says
 
 
GTA 6
Grand Theft Auto Ahead of GTA 6, Take-Two CEO says "It’s hard for me to imagine" including ads in a $70-$80 game: "It would seem unfair"
 
 
Death Stranding 2 PS5 screenshot
Action Games Death Stranding 2's PC player peak is better than both versions of the original game combined
 
 
The Legend of Zelda: Breath of the Wild
The Legend of Zelda Breath of the Wild star didn't know what game she was trying for, nor that it was the title role
 
 
GTA 6 Lucia
Grand Theft Auto Crimson Desert could challenge GTA 6 for Game of the Year, claims GTA 5 dev – but only if Rockstar "drop the ball"
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
LATEST ARTICLES
  1. Charlie Cox as Daredevil in Daredevil: Born Again season 2
    1
    Daredevil: Born Again season 2 release schedule: when is episode 1 on Disney Plus?
  2. 2
    "We try to lean in on the things where our idea of what Starfield should be aligns with the feedback that's coming in from folks who get the game": How community feedback helped Bethesda shape Starfield's biggest updates
  3. 3
    Baldur's Gate 3 Shadowheart writer had to sit down with his Lae'zel counterpart to make sure that their joint romance would actually make sense: "That allowed us to reframe their initial clash"
  4. 4
    Project Hail Mary has convinced me to start getting excited for Star Wars: Starfighter
  5. 5
    "We have no desire to be a media empire," says Palworld publishing head, but Pocketpair would be stupid to let the survival game die out

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...