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  1. Games
  2. Real Time Strategy
  3. Command Conquer

Free-to-play Command & Conquer canceled in response to fan feedback

News
By Connor Sheridan published 29 October 2013

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Electronic Arts has stopped development on the free-to-playCommand & Conquer and disbanded its development studio. A post on the official site's news section revealed that negative response to the game's alpha trial spurred the decision.

"Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience," the update read. "Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game."

EA plans to refund any money players have spent in the game over the next 10 days.

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Game Informer contacted EA and confirmed that Victory Games, the studio which has worked on the game since its inception as Command & Conquer: Generals 2, is no more. The publisher will attempt to find other positions within the company for its employees wherever possible.

"We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible," the post concluded. "To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops."

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Connor Sheridan
Connor Sheridan
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Former GamesRadar+ News Writer

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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