When Dying Light player "c0mpl3x1ty" noticed inaccuracies in how the zombie survival game portrayed its electricity infrastructure, they did what anyone would do: they ranted about insulators, phases, and substations while snapping screenshots and sharing them on Twitter. Kotaku brought the matter to developer Techland's attention, and the studio has revealed how the city has been generating power when it shouldn't be able to:
Regarding their … unconventional means of keeping the lights on, Techland wrote: "It’s true, our electrical systems break conventional design. But when you’re stuck in a zombie outbreak you’re going to have to adapt and therefore bypass certain 'rules.' The people of Harran had to apply a really resourceful design which required the existing infrastructure to be tweaked. That’s why when you look at the current electrical setup in Harran things appear 'wrong.'"
Silly as it is, it's kind of encouraging to see Techland being such good sports. Devs get all kinds of feedback from fans both good and bad, and a response like this shows that however much rotting flesh surrounds them, the people behind Dying Light are still human. Good eye, c0mpl3x1ty, and kudos to you, Techland.
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Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.
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