Bloodbornes creator talks death and dark things

Here's a shocking and entirely original revelation: Bloodborne is quite the dark adventure. Shocking huh? We've already quizzed game director Hidetaki Miyazaki on the challenge of creating conventional stories and the importance of having to work for Yharnam's tastiest victories, but now it's time to grill him on overdrive. In a previous issue of GamesMaster, the team sat down with the Souls series overlord to talk all things Hunter and Yharnam…

GM: Now that Bloodborne is out there, are you surprised by how it’s been received?
HM: Yeah, I’m always grateful for the feedback from the players for any of my games, including Bloodborne. It’s not always positive but it’s a great opportunity for us to feel pride in our work or to gain valuable suggestions. And also it’s the time to reflect. For example, the feedback regarding the difficulty. It was very interesting as the way users felt was very varied.

GM: What do you see yourself working on next?
HM:
It’s not the time to talk about the next project yet, but it is already in progress, of course. It’s like the end of the progress, of course. It’s like the end of the old regime, and it’d be the last project which has been decided [upon] since before I became the president.

The latest issue of GamesMaster, 293, is out now. Download it here or subscribe to future issues.

Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.