Mike Sawh Latest articles by Mike Sawh What are teraflops? Why they are so important for next-gen By Mike Sawh Published 17 March 20 Features What on earth are teraFLOPS and why does everyone keep talking about them? Features What is variable rate shading: Xbox Series X feature explained By Mike Sawh Published 16 March 20 Features How Microsoft hopes to have the visual edge over Sony’s PS5 with Xbox Series X variable rate shading Features Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES 1 BlizzCon 2026 Opening Ceremony live report – All the Blizzard announcements as they happen 2 Killing The Blood of Dawnwalker's hardest boss extremely early gave me a devastating ability that carried me through the whole RPG 3 "It really is accepting of everybody": How Games Done Quick uses community to make a difference 4 These new Sons of Behemat models are exactly what the Warhammer Age of Sigmar army needs 5 Space Marine 2 dev says its games are so profitable in part because they're made outside of the US, and the company has "no real development in North America any more"
What are teraflops? Why they are so important for next-gen By Mike Sawh Published 17 March 20 Features What on earth are teraFLOPS and why does everyone keep talking about them?
What is variable rate shading: Xbox Series X feature explained By Mike Sawh Published 16 March 20 Features How Microsoft hopes to have the visual edge over Sony’s PS5 with Xbox Series X variable rate shading