After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
Latest articles by Jordan Gerblick

Battlefield 6 devs locked in a tug-of-war with players are "looking at adjustments" to movement "to find a good in-between" following nerfs and exploits
By Jordan Gerblick published
News "We already have some changes that are cooking on our side"

Battlefield 6 players are using ladders to fly around maps in defiance of movement nerfs, and EA already says "we will" patch this out too
By Jordan Gerblick published
News Sadly, this should probably be fixed

This cosmic horror action RPG basically turns my home state of Arizona into the Upside Down from Stranger Things, and it's my first must-play Steam Next Fest demo
By Jordan Gerblick published
news I beat up my high school bully and then hacked demons to death in the Steam Next Fest demo for Kingdom of Night, and I recommend you do the same

Gearbox's Randy Pitchford is pretty happy with Borderlands 4 story feedback: "Isn't it weird to ship a game where the biggest complaint isn't how we f***ed up the story?"
By Jordan Gerblick published
News "Everyone's like, 'nah, story's awesome, characters, we love it'"

Sandfall says Clair Obscur: Expedition 33 winning GOTY "isn't something we aim for," and even though it would be a "nice little bonus," it's rooting for Megabonk
By Jordan Gerblick published
News Clair Obscur director Guillaume Broche can't stop playing Megabonk: "Help me!"

Clair Obscur: Expedition 33 director says "there are still a few" secrets players have yet to find in the JRPG
By Jordan Gerblick published
News "Maybe they have been found, but I haven't seen anything about it"

REPO dev says its big monster update turns it into more of "a proper horror game" and "reinvigorates the entire gameplay loop"
By Jordan Gerblick published
News "It's not just old enemies with a new skin"

Battlefield 6 "purchase to play" error tells players to buy DLC just to play the multiplayer or campaign, EA says it's patching it out
By Jordan Gerblick published
News EA says some Battlefield 6 players are "receiving an error stating they need to purchase DLC or similar"

Dragon Quest 1 & 2 HD-2D Remake adds "numerous" new scenarios "that connect to the overall Erdrick Trilogy" as well as "encounters with people not featured in the original title"
By Jordan Gerblick published
News I'm still wondering what that "big surprise" Square Enix teased last month is

Clair Obscur: Expedition 33 studio's next game won't necessarily be an RPG: "We don't want to be constrained by story, art style or gameplay"
By Jordan Gerblick published
News "We just want it to feel authentic, and made with love"

Alien: Isolation writer originally thought Ellen Ripley's daughter as protagonist was too "Son of Frankenstein" and "convenient," but was sold after realizing "everything had so much more weight and heart"
By Jordan Gerblick published
News Amanda Ripley almost didn't make the cut as Alien: Isolation's protagonist

Full Battlefield 6 day one patch is 2,800 words long, taking a huge pass at movement, vehicles, and some of the best guns
By Jordan Gerblick published
News Battlefield 6's day one patch is huge, nerfing rocket launchers, buffing helicopters, and squashing bugs like Helldivers

Little Nightmares 3 review: "An overly safe, uneven, and half-baked follow-up where co-op is a hindrance instead of the evolution it should've been"
By Jordan Gerblick published
Review

This ridiculously blatant Animal Crossing somehow made its way onto the PlayStation Store, but I have a hunch it won't be there long
By Jordan Gerblick published
news Animal Village Online is one of the ballsiest clones of a Nintendo game I've ever seen

Marvel Rivals Daredevil actor is actively encouraging players to be the worst versions of themselves: "The devil doesn't switch off, even when he's going negative"
By Jordan Gerblick published
News Don't instalock DPS, kids

Alien: Isolation writer says the game "is too scary" for a lot of people and "we probably could've sold more if we'd watered it down," and speaking for the scaredy cats, I'm so glad they didn't
By Jordan Gerblick published
News Alien: Isolation is absolutely too scary, but that's what makes it so special

Blizzard says Diablo 4's next PTR "will be important" and "a lot will be changing," with big updates to loot, combat, Renown, and "more"
By Jordan Gerblick published
News "More info" on potential Diablo 4 leaderboards is coming "soon"

I think Sega is sneak dissing Mario Kart World again, says Sonic Racing: CrossWorlds races are won by "players who think strategically and race skillfully, not just those who get lucky"
By Jordan Gerblick published
News "In item-based racing games, being in first place is often a disadvantage since everyone behind you can attack with items. That can make players not want to be in first place"

Arc Raiders dev has the jokes after game title is seemingly censored, and then uncensored, in Call of Duty Black Ops 7 lobby chat: "We're still on track to release *** ******* on October 30th!"
By Jordan Gerblick published
News Activision said the censorship was an accident

Borderlands 4 launch "not as explosive as its predecessors," analyst reports, but "strong" Steam start and "steady console sales" make it "positioned for long legs" - especially once the discounts start flowing
By Jordan Gerblick published
news A Borderlands game getting discounted? No...

Weapons director Zach Cregger's Resident Evil reboot adds Severance, True Detective, and Twisted Metal stars to cast
By Jordan Gerblick published
News Zach Cherry, Kali Reis, and Johnno Wilson have joined Cregger's Resident Evil movie

Fable creator Peter Molyneux remembers his first board meeting at EA as a "school playground" filled with "idiots" and says 2001 decision to close Dungeon Keeper studio "was a dreadful mistake"
By Jordan Gerblick published
News I'll bet he still wishes he could un-send that drunkenly written resignation letter

"We set out to push the Unreal Engine 4 codebase to its absolute limits" with 60 FPS on midrange PCs "without the need for fake frames," says dev delaying its "incredibly ambitious" shooter with "tens of thousands" of enemies
By Jordan Gerblick published
news Redemption Road Games has delayed Kingmakers because "we're making sure everyone who buys the game is enthralled and feels like their money was well spent"
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