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5 games that would make amazing theme park attractions

Features
By David Houghton published 18 March 2010

How to make interactive entertainment REALLY interactive

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But we think that sometimes we give up too easily on our video game dreams. While not 100% repeatable in the real world, some video game action is tailor-made for the similarly grandiose and excessive reality of theme parks. In fact to varying degrees of safety, it would be possible to make fantastic licensed attractions based around quite a favourite franchises. Here are five ideas we came up with today.

The F-Zero/Wipeout rollercoaster

The most obvious one of the bunch, this one. These two iconic future racers obviously take rollercoasters as the inspiration for their track designs, so why not take things full circle? A two-seater Blue Falcon replica hurtling around a stomach-defying track laid out amongst a neon-drenched Mute City mock-up would have us setting up a tent and permanently moving into whichever park homed it.

The Gears of War paintball arena

In his notes at the start of the first Gears’ manual, Cliff ‘Cliff Bleszinski’ Bleszinski mentioned how a paintball match inspired the game's cover system. So screw running around in the woods andhiding behind wooden boxes. Let’s have a full-scale recreation of Jacinto’s streets. Let’s have a grub hole at one end (with steps and a safety rail leading in and out, naturally) leading to a whole underground cave section. Let’s have side-paths for flanking and multiple levels of elevation for sniping. And above all, let’s have full-sized Lancer replica paintball rifles. No chainsaws though, unless you sign the specialwaiver form first.

The Mario jungle gym

Above: Like that, only way more epic, with more moving platforms and fungus

Okay, so we’ll have to drop Super Mario Galaxy-style gravity defiance from our blueprints (it turns out there’s this thing called physics, and itdoesn’t sound too much fun), but other than that, this one is a goer. With TV game shows like Takeshi’s Castle and Total Wipeout now putting contestants with increasingly platform-game-type challenges, we want to go the whole hog and start recreating 3D Mario levels we can run around in.

Just make everything spongy, rubberise the spike pits, replace the lava lakes with red ball ponds, and you’ve got an absolute winner.

The Rez HD motion simulator

Far less strenuous this one, at least physically. It might be a different matter for your mind though. We want the same basic model as Universal Studios’ brilliant Back to the Future ride (a massive, IMAX-bothering cinema screen in front of legions of hydraulic seats which move with the on-screen action), but we want to swap out Marty and the Doc for a specially reworked, dedicated version of Tetzuya Mizuguchi’s twisting, turning, psychedelic electro fever-dream. Done right, we’re talking the evolution of human experience here.

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Though acid-burnt old hippies would flock to it in droves. As would pervs who just wanted to use the Trance Vibrator seats.

The Resident Evil haunted house

Walk-around haunted house attractions are cheesy as all hell, but packed with awesome jumps-scares throughout. The original Resident Evil is cheesy as all hell, but packed with awesome jump-scares throughout. See where we’re going with this one? A perfect replica of the original Raccoon City mansion, appropriately hokey actors dressed up as S.T.A.R.S. members as guides, guys in rubberyTyrant suits, and a whole lot of fake glass windows for stage-hands to hurl unwitting dogs through.

Did we say hurl unwitting dogs through? We meant ‘humanely encourage professionally-trained animal actors to perform in conjunction with, for more than adequate reward’. Ahem.

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David Houghton
David Houghton
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Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

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