Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
View
Trending
  • Summer Game Fest
  • New games for 2025
  • Upcoming Switch 2 games
  • Switch 2 stock

Recommended reading

Helldivers 2
Games "We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
Vampire Survivors
Action Games Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy.
JRPGs With the caveat he got "really, really, really lucky," Clair Obscur: Expedition 33 director shares classic advice: "You have to make a game that you will like"
Soft Rains logo with frog drawing
Games "There is an expectation we're gonna make a little Skyrim": Ubisoft and Bethesda veterans form new studio headed by Skyrim and Fallout designer, debuting with first-person sci-fi and "crunchy mechanics"
a dude holding a gun cowers against a wall as the shadowsof raptors can be seen coming for him
Games 'No-one wants to play a Match-3 game': Prolific indie dev made his Match-3 Metroidvania to "definitively prove" his publishers wrong
A screenshot shows a woman helping a reddish horse drink from a metal bucket.
MMO Games "It's terrifying": CEO behind ex-Helldivers, WoW devs' new studio says it's a "silly," "ridiculous" time to create a new studio, but someone needs to stop "ignoring 52% of the world population"
Screenshot from Clair Obscur: Expedition 33 showing a number of characters stood together, a gloomy sky ahead of them.
RPGs Clair Obscur: Expedition 33 director says the studio itself is "like an RPG party" of people who came together randomly, and treating "stupid ideas" seriously is essential
  1. Games

Ask an indie developer: What game inspired you to go indie?

Features
By Henry Gilbert published 15 August 2013

Getting to know you...

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Getting to know you...

Getting to know you...

For Indie Week at GamesRadar, we reached out to some of the biggest names in the independent development scene for their opinions. But these people werent always luminaries of home grown gaming. And we had to ask ourselves what game, if any , inspired them to make a game of their own?

For some there was no one game that pushed them in, for others theres a direction connection to playing something in their youth to making games on their own. Take a look and see if any of your favorite devs pulled direct inspiration from one of your favorite titles...

Page 1 of 17
Page 1 of 17
Jonathan Lavigne, Tribute Games (Mercenary Kings)

Jonathan Lavigne, Tribute Games (Mercenary Kings)

Ive been dreaming of doing this for years, so its probably a combination of games from my childhood that inspired me. I mean, wanting to make games like the ones I grew up with was a huge driving force for me. Mega Man 2 is probably the game that inspired me the most, and if youve read the story behind that game, you can almost consider it as an indie game.

Page 2 of 17
Page 2 of 17
Jake Kazdal, 17-Bit (Skulls of the Shogun, Galak-Z)

Jake Kazdal, 17-Bit (Skulls of the Shogun, Galak-Z)

I think for me it was Pixeljunk Monsters for PS3, made by Q-Games in Kyoto. I'm a huge fan of all their work, and I realized that while working in AAA I was never going to be able to make a cute, fun 2D game like that. That game and my love of Advance Wars was the kick-off for Skulls of the Shogun!

Page 3 of 17
Page 3 of 17
Jenova Chen, thatgamecompany (Journey)

Jenova Chen, thatgamecompany (Journey)

I think it's not really the inspiration to be indie, but the inspiration to create something that moves people and make their life better. And these games made me feel that way: Ico, Shadow of the Colossus, Final Fantasy VII, Katamari Damacy, Legend of Sword and Fairy().

Page 4 of 17
Page 4 of 17
Sean Murray, Hello Games (Joe Danger)

Sean Murray, Hello Games (Joe Danger)

For us, it was a series of games that we played like crazy when we were kids--Sonic, Micro Machines, Mario. Wed seen games getting really serious and losing that sense of color and immediate fun in the years before we went indie, so we wanted to make a game that could capture the same feel.

Page 5 of 17
Page 5 of 17
Graham Smith, Drinkbox Studios (Guacamelee!)

Graham Smith, Drinkbox Studios (Guacamelee!)

In 2008 there were already some really great Toronto-based Indie games on PSN and XBLA. Specifically, N+ (MetaNet Software & Slick Entertainment) and Everyday Shooter (Queasy Games) were very inspiring success stories. Coming from a console development background, we saw the potential of these distribution platforms, and really wanted to be a part of this new and emerging space.

Page 6 of 17
Page 6 of 17
Collin van Ginkel, Two Tribes (Toki Tori)

Collin van Ginkel, Two Tribes (Toki Tori)

There was no real indie scene in 2001. So we did work for hire and such for the first couple of years. I think the release and success of Geometry Wars on Xbox Live Arcade gave me the indie itch again. It took a few years for us to transition, but we're totally independent now.

Page 7 of 17
Page 7 of 17
Mel Kirk, Zen Studios (Zen Pinball)

Mel Kirk, Zen Studios (Zen Pinball)

We have always believed that its best to control your own destiny. In that spirit, we knew we had a solid team capable of delivering good games. That was all the inspiration we needed. So we jumped off into the deep end, started swimming and have never looked back.

Page 8 of 17
Page 8 of 17
Edmund McMillen, Team Meat (Super Meat Boy)

Edmund McMillen, Team Meat (Super Meat Boy)

I wanted to make my own stuff, that was the only way to do it. When i started making indie games the internet was blowing up (around when the first internet crash happened). It was kind of like the Old West. You could do what you wanted and everything was exciting and new. I wanted to make cool stuff I didn't see in the mainstream, so I just continued to do what I was doing.

Page 9 of 17
Page 9 of 17
Chris Cobb, Ragtag Studios (Rays The Dead)

Chris Cobb, Ragtag Studios (Rays The Dead)

I wouldn't say theres any one game that inspired me to go indie, but Ive noticed that more and more over the years I have strayed away from the cookie cutter, big budget games and tended toward the more unique experiences. Games like Demons Souls and Sword and Sworcery were hugely inspirational, and I'm so pleased that these unusual games have found an audience. Seeing the market for games like these continuing to increase, but not being able to make them was a huge catalyst for going indie.

Page 10 of 17
Page 10 of 17
Brian Provinciano, Vblank Entertainment (Retro City Rampage)

Brian Provinciano, Vblank Entertainment (Retro City Rampage)

Developing my own games had always been in the back of my mind, but the financial security of keeping a day job held me back from the fear of losing it all. Eventually though, my passion for Retro City Rampage became so strong that I couldn't focus at the day job at all. All I wanted to do was get home and keep working on my own game. It became pretty rough to slog through nine hours a day on something I wasn't enjoying, so ultimately I decided it was worth the risk and went indie.

Page 11 of 17
Page 11 of 17
Derek Yu (Spelunky)

Derek Yu (Spelunky)

There wasn't a game in particular that inspired me to go indie. It's the only way I've ever made games... I really enjoy having so much control over the development process and the freedom that the lifestyle offers me. But Gish and Darwinia were two early indie games that helped inspire Alec and me when we were working on Aquaria, our first commercial indie game.

Page 12 of 17
Page 12 of 17
Yousuf Mapara, Switchblade Monkeys (Secret Ponchos)

Yousuf Mapara, Switchblade Monkeys (Secret Ponchos)

Almost everyone on our team worked at larger "AAA" studios as Leads or Directors, but eventually we all found ourselves in a similar mindset that we need to do something creative and new, even if we don't get paid for it. Just to reignite that passion of loving games, and remind ourselves of why we first got into the industry, instead of pumping out products. We came up with a cool game concept that got us inspired, and the people in our group just wanted to collaborate on it. We did not set out to do a business or start-up, it was just a game we all saw we could make together if we contributed our skill sets and time. I really love this dynamic, it reminds me of how a group of friends in school get together in their garage to make a band.

Page 13 of 17
Page 13 of 17
Mike Roush and Alex Neuse, Gaijin Games (Bit.Trip, Runner 2)

Mike Roush and Alex Neuse, Gaijin Games (Bit.Trip, Runner 2)

We wouldnt say theres any game in particular that led to our decision to go indie, unless you count our own games. We wanted total creative control, which meant quitting our jobs, taking a pay cut, and making the games weve always wanted to make. We dont regret it one bit.

Page 14 of 17
Page 14 of 17
Kevin Geisler, Young Horses (Octodad: Dadliest Catch)

Kevin Geisler, Young Horses (Octodad: Dadliest Catch)

Braid introduced me to the idea of making games that trended toward being experimental while being developed by a small team. It didnt seriously cross my mind before that people could financially be successful without climbing the ranks of a larger studio. Otherwise, it wouldnt be false to say that Octodad inspired me to take the leap after having received so much positive feedback from people who played our student version. For a lot of us on the team, it really seemed like it would be a wasted opportunity if we did not try to make a more polished version.

Page 15 of 17
Page 15 of 17
Bryan Sawler, Muteki Corporation (Dragon Fantasy)

Bryan Sawler, Muteki Corporation (Dragon Fantasy)

Gauntlet for the Nintendo DS. I know this is an odd answer, especially as the game never actually came out and that's probably WHY it inspired me. Long ago myself and Adam Rippon (also at Muteki) worked on a Gauntlet game for the Nintendo DS. It was a labor of love in a lot of ways and we were both genuinely excited how it shaped up. And then for a number of reasons we won't get into (and some we don't even really know) it was canceled by the publisher. And then it was pitched to about a dozen more publishers over the years and some picked it up before then giving up on it. I wasn't part of the business side at all there, just a lowly engineer, so I don't know why it all happened. I just know it was crushing to have this game that you poured so much energy into not ever come out. And we're not talking, Oh, it was canceled like 30% into development. The game was finished.

After that Adam left that company, and a few months later I did as well. He went on to work elsewhere, and I started Muteki. Then some years later, stars aligned and he joined and here we were working together again. And now we're in a position to say if we have a game that we've made, and we love it, no one can tell us sorry it's canceled due to some unclear business decisions. Now I'm the guy making the business decisions.

Page 16 of 17
Page 16 of 17
The power is yours

The power is yours

Those are the games and moments that pushed these individuals to make their own games. Have you ever played a game that made you want to go indie? Tell us all about it in the comments!

And if you're looking for more indie love, check out the top 7 best indie crossovers and what is indie?

Page 17 of 17
Page 17 of 17
CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms Mobile Gaming
Henry Gilbert
Henry Gilbert
Social Links Navigation

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts. 

See more Games Features
Read more
Helldivers 2
"We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
Vampire Survivors
Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
A screenshot from Clair Obscur: Expedition 33 showing Maelle fighting an enemy.
With the caveat he got "really, really, really lucky," Clair Obscur: Expedition 33 director shares classic advice: "You have to make a game that you will like"
Soft Rains logo with frog drawing
"There is an expectation we're gonna make a little Skyrim": Ubisoft and Bethesda veterans form new studio headed by Skyrim and Fallout designer, debuting with first-person sci-fi and "crunchy mechanics"
a dude holding a gun cowers against a wall as the shadowsof raptors can be seen coming for him
'No-one wants to play a Match-3 game': Prolific indie dev made his Match-3 Metroidvania to "definitively prove" his publishers wrong
A screenshot shows a woman helping a reddish horse drink from a metal bucket.
"It's terrifying": CEO behind ex-Helldivers, WoW devs' new studio says it's a "silly," "ridiculous" time to create a new studio, but someone needs to stop "ignoring 52% of the world population"
Latest in Games
Minecraft
After almost 15 years, Minecraft's massive visual overhaul comes this month with over 3,000 lush new textures: "We didn't want to take away from what makes Minecraft Minecraft"
A screenshot of the upcoming PC port for Red Dead Redemption.
While streaming Red Dead Redemption, John Marston's actor teases "exciting news" coming this week and he "cannot wait for you to know what's going on"
The Outer Worlds 2 screenshot showing a handgun being reloaded in the middle of combat
After playing The Outer Worlds 2, I'm convinced that it has the potential to be Obsidian's greatest game – and the best FPS of 2025
The Witcher 3 next-gen
"Suddenly a lot of people who loved Skyrim started paying attention to The Witcher 3": CDPR says an old E3 demo was a turning point for its defining RPG
Grounded 2 screenshot showing the entrance to the Ice Cream Truck chill area, with Summer Preview 2025 branding
Everything is bigger in Grounded 2, but Obsidian never considered stretching beyond four-player co-op: "It would have undermined what Grounded was really about"
Grave Seasons art showing a man with tied-back black hair wielding a hoe while a crow rests atop a fence nearby
This Stardew Valley-ish farming sim looks super cozy until you find out about the supernatural serial killer (who you can also romance)
Latest in Features
The Outer Worlds 2 screenshot showing a handgun being reloaded in the middle of combat
After playing The Outer Worlds 2, I'm convinced that it has the potential to be Obsidian's greatest game – and the best FPS of 2025
Grounded 2 screenshot showing the entrance to the Ice Cream Truck chill area, with Summer Preview 2025 branding
Everything is bigger in Grounded 2, but Obsidian never considered stretching beyond four-player co-op: "It would have undermined what Grounded was really about"
Grounded 2 screenshot showing players exploring an ice cream truck, with Summer Preview 2025 branding
Obsidian won't rule out bringing Grounded 2 to PS5 in the future, but says that its initial release is "all about being in Game Preview and Early Access"
Grounded 2 screenshot with Summer Preview logo
After playing Grounded 2 for 30 minutes, it's clear that my favorite survival game is getting a massive glow-up
Marco Ng as Alan in The Way We Talk
A new Hong Kong drama about three d/Deaf friends brings sign language to the big screen in a different way
Kill Team: Typhon box and card decks on a wooden table
Kill Team: Typhon introduces an unexpected twist to its competitive gameplay, and I think it might be a game-changer
  1. Nintendo Switch 2: Welcome Tour screenshot
    1
    Nintendo Switch 2 Welcome Tour review: "Mostly a fancy toy and not much more"
  2. 2
    MindsEye review: "An uninspired and forgettable sci-fi action adventure that feels like a Netflix movie you watch while on your phone"
  3. 3
    The Alters review: "More tactile and story-heavy than the Frostpunk dev's earlier games, but the fight for survival is just as fierce"
  4. 4
    Splitgate 2 review: "A slick and enjoyable free-to-play FPS, but a disappointing sequel"
  5. 5
    Date Everything review: "A masterclass in character design full of wonderful faces I love meeting, but juggling so many means sacrificing depth"
  1. The Yautja in Dan Trachtenberg's animated movie Predator: Killer of Killers
    1
    Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  2. 2
    From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu"
  3. 3
    Karate Kid: Legends review: "Better than Karate Kid (2010), nothing on Karate Kid (1984)"
  4. 4
    Mission: Impossible – The Final Reckoning review: "Wraps up this spy franchise in spectacular style with Tom Cruise in peak condition, even if its villain lacks terror"
  5. 5
    Final Destination Bloodlines Review: "Meticulous murderous mayhem"
  1. Rebecca Romijn as Una Chin-Riley / Number One and Anson Mount as Captain Christopher Pike in Star Trek: Strange New Worlds.
    1
    Star Trek: Strange New Worlds season 3 review: "The show's most assured run of episodes to date"
  2. 2
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  3. 3
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision
  4. 4
    Rick and Morty season 8 review: "Largely plays it too safe after years of crossing boundaries"
  5. 5
    Doctor Who season 2, episode 6 spoiler review: 'The Interstellar Song Contest' is "a blast and sets the stage for a thrilling season finale"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...