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  1. Games
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Art Style: Orbient review

The rules of attraction

Reviews
By Martin Kitts published 25 April 2009

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Brilliantly original

  • +

    Action-puzzle hybrid

  • +

    Unique and addictive

Cons

  • -

    Doesn't look like much

  • -

    Can get frustrating

  • -

    Dangerously addictive

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Drifting slowly through space, to a soundtrack of ambient bleeps and blorks. At first it seems like some strange kind of relaxation exercise for robots, but if you fail to appreciate the gravity of the situation you%26rsquo;ll be crash landing on the nearest planet. You control a little space rock, and the aim is to absorb similar celestial bodies until you grow big enough to have a decent sized moon of your own. Once you%26rsquo;ve got enough mass, carefully attracting the moon will end the level.

The clever part is in handling your asteroid. You can hold A to attract it towards objects or B to repel it, and with just those two buttons you can ease into orbit around a planet, drag in a smaller asteroid and slingshot off into space towards the next one.

There are bonus objectives including gathering all the available objects in a system (not all of them can be absorbed) and gently collecting smaller satellites to orbit your increasingly grand planetoid. Once you%26rsquo;ve collected everything bar the target moon you%26rsquo;ll have the chance to collect a fragile golden crescent which needs to be coaxed into your gravitational field without letting it collide with the surface. You%26rsquo;re also rated on the time taken to finish the level.

Article continues below

It%26rsquo;s the same as the GBA game Orbital. The graphics are a bit better and there are effects to inform you when you%26rsquo;re attracting, when you%26rsquo;re repelling and when you%26rsquo;re in orbit, which are the only things you need to know. Play it and it%26rsquo;ll all make sense. It%26rsquo;s hardly rocket science, is it? Oh, hang on%26hellip;

Arp 24, 2009

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CATEGORIES
Nintendo Platforms
Martin Kitts
Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine. 

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