Army of Two: The 40th Day review

EA's improved sequel is 2010's first big surprise

GamesRadar+ Verdict

Pros

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    Better than the first game

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    Tough moral choices

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    Custom weapons and masks

Cons

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    Not as much fun on your own

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    Core gameplay hasn't changed much

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    Not entirely polished

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Ask anyone about Army of Two and they’ll probably go “Oh yeah, the guys with the masks, right?” and immediately draw a blank. That’s how little impact the original had. It was a decent game, with accomplished co-op features, but was ultimately a victim of its own chronic lack of originality. But all that’s changed. With The 40th Day, EA have completely rejuvenated the series, making it smarter, funnier, prettier, and crucially, loads more fun to play. And, not only that, it has one of the best morality systems we’ve ever seen – shaming the binary good/evil choices of games like inFamous and BioShock. And, honestly, who expected that?

Rios and Salem, now working for their own private military company, are in Shanghai planting radar beacons for a nameless client. They don’t know why, but the pay is good; they are, after all, mercenaries. Suddenly, missiles rain from the sky destroying the city. Skyscrapers topple, planes crash, fires break out – and it has something to do with those radar beacons. The duo rushes out of the city to escape, and so begins the mystery; who attacked Shanghai? And why? And was it their fault?

To find out, you’re going to have to work together. So it’s a good thing that Army of Two’s co-op features are massively improved. As well as returning tricks like giving your partner a leg-up over walls, synchronised co-op sniping and using mobile cover (the infamous car door shields), Rios and Salem have an array of other abilities at their disposal. Our favourite is the mock surrender. Before combat is initiated, you can lower your weapons and raise your hands. As the enemies radio their superiors for further orders, you can quick draw your pistol and take the goons out in slow motion.

Hostage taking is a clever new feature. Enemies are now ranked – from regular soldiers to officers and elites – and sneaking up and grabbing one higher in the food chain will force the others to drop their weapons and surrender. It’s up to you what to do next: instantly execute them, lowering your morality, or tie them up to appease your guilt.

Sometimes civilians enter the mix. You can either coordinate a synchronised attack on the hostage takers so the civilians aren’t harmed, or let them die. Often the best solution is having one of you distract the highest-ranking enemy, while the other sneaks up and grabs him. Saving hostages yields weapon parts and cash, while failure to rescue them hits your morality hard.

It does scale too. In one level the pair fights across a destroyed underpass. It’s a huge space, with loads of opportunities for flanking and cover, and when a heavy trooper is introduced and cars start blowing up, things get even more hectic. That’s another thing AOT does well; providing massive spaces to play in, complementing the co-op mechanics.

More info

GenreAction
DescriptionThis deadly duo of hetero life mates are back, this time fighting their way out of Shanghai. As a third-person action game it's not as polished or consistently entertaining as Uncharted 2 or Gears of War, but still a worthy and often surprising alternative.
Franchise nameArmy of Two
UK franchise nameArmy of Two
PlatformPS3, Xbox 360, PSP
US censor ratingMature
UK censor rating18+
Release date12 January 2010 (US), 1 January 1970 (UK)
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