Age of Empires III: The Asian Dynasties review

East meets West in an RTS expansion that spices up AoE III like the ginger in your General Tao

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Other across-the-board tweaks impact on all three civilizations. The biggest of these is the new Export resource. It is collected automatically based on a percentage of the traditional wood, food, and coin, and is then utilized to order help from European allies. Store up enough Export, build a Consulate, and you can soon be whistling up armies from the Dutch or English, or buying units and weapons. What's more, foreign armies count as just a single unit against your unit cap, meaning that you can add an entire army of redcoats with just a single available space.

About the only thing that this expansion doesn't get entirely right is multiplayer. The new Regicide and King of the Hill games are been-there, done-that, and new maps like Honshu and Silk Road are merely variations on old themes (even if the latter's focus on controlling trade depots is sort of nifty). Still, you can't complain too much because the new civs and gameplay features mix up the old multiplayer maps so much that it's like playing online for the first time.

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GenreStrategy
DescriptionWhile the core gameplay is still recognizable, this is a great facelift that makes an old friend look young again.
Platform"PC"
US censor rating"Teen"
UK censor rating""
Alternative names"AoE"
Release date1 January 1970 (US), 1 January 1970 (UK)
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