Nintendo Yoshi


  • Nikku7 - December 4, 2012 10:32 p.m.

    Touch screen egg throwing. Think of it like kid icarus uprising. Better than motion controls.
  • Rub3z - December 2, 2012 9:06 a.m.

    But... but... Baby Wario and DK were just so gosh-darned ADORABLE!!! They were, like, miniaturized baby versions of their older selves. DK liked to smash things and Wario liked shiny things, like coins you collected throughout the game. Just like certain babies! It made so much sense and it was (I'm about to use a word that I hate using and personally regret making use of...) SOOOO CUTE!!!!
  • Fuzunga - November 29, 2012 6:26 p.m.

    I actually disagree with almost all of this. It should be a sidescroller with HD graphics in the style of Yoshi's Island. No motion control.
  • Klonoa1545 - November 29, 2012 2:06 p.m.

    Really, I'm all about bringing back the awesome gameplay of Yoshi's Island, but can we PLEASE have the guy that did the soundtrack for the FIRST Yoshi's Island?! PLEASE?! The DS soundtrack was just... so non-memorable in comparison.
  • ghostling55 - November 29, 2012 1:59 p.m.

    You referred to Birdo as a "she", a common mistake. Birdo is actually a male.
  • ghostling55 - November 29, 2012 2:01 p.m.

    Oh wait nevermind, my mistake. Turns out Nintendo eventually turned her into a female.
  • Meleedragon27 - November 29, 2012 8:33 p.m.

    Last I heard, Birdo was still a guy in Japan. At least, I'm pretty sure that's still the case (also, I think Birdo is called Katherine, too... or was it Catherine...?).
  • Godzillarex - November 29, 2012 1:57 p.m.

    I wholeheartedly agree with the 3D and Tetris Attack ideas. But I would HATE if it would bring back the look of Yoshi's Story. It is because of that mediocre game that Yoshi was turned from a badass dinosaur into the cute cuddly creature without a tail and a bump for a saddle who can only say his name with a high pitched voiced like a Pokémon we now know today. In case you can't tell, I truly despise Yoshi's current design. I believe he looked perfect in Smash Bros. Melee. They need to go back to what made Yoshi's Island so insanely good. Beautiful level design, addictive and challenging gameplay, and a great level of replayability to obtain the highest scores. As far as Co Op goes, imagine bringing back Boshi from Super Mario RPG? Now that would be awesome. Unlikely as hell since Square owns that character, but it be great.
  • db1331 - November 29, 2012 1:57 p.m.

    "how about shaking the GamePad down while Yoshi is in the air to make him slam into the earth?" Motion controls should never be used in this way. Don't use motion for what could be done with a single button press. Aiming eggs is fine, as an option.
  • Redeater - November 29, 2012 2:18 p.m.

    You beat me to it. It seems incredibly stupid to want this option just to "try it every now and again.". If they do include this they had better include the ability to turn it off! I don't want to adjust my seating while playing and suddenly drop into a pit because the tablet senses motion! Plus....shaking a screen you are trying to looking at.....Nintendoland requires you to do it sometimes and it is beyond ridiculous.....
  • Boonehams - November 29, 2012 1:44 p.m.

    I think the crayon/children's drawing aesthetic of Yoshi's Island would be better than Yoshi's Story's felt and yarn design. The craft-like look has been done recently before and is starting to look old hat, especially considering how Nintendoland pushed that as far as it can go. It would be more unique and interesting overall to go back to the hand-drawn look of the SNES classic.

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