Jan 18, 2008
Despite outward similarities, this Ubisoft-developed sequel to Crytek's brilliant but flawed paradise island blaster will not be following in the footsteps of Crysis or the original Far Cry. Here the emphasis is on grimy realism, not sci-fi excess. In fact, Far Cry 2's creative director Clint Hocking draws intriguing parallels between his game and the theme of "man's inner madness" in the Joseph Conrad novel Heart Of Darkness, where monsters are metaphorical rather than literal.
"Don't expect mutants as some surprise later on," adds Far Cry 2 producer Lois-Pierre Pharand. Instead, your adventure through the African savannah could turn you into a mutant, feared and reviled by enemies and allies alike. [EDIT - Metaphorically speaking, of course. Ubisoft has officially stressed to us that you definitely won't actually become a mutant. Not at all. Ever]
That's thanks to Ubisoft's innovative approach to 'levelling up' your character. You begin the game infected with malaria, as do most characters in the lawless African state. As you progress you'll discover medicine that steadily 'cures' you, reinforcing your strength and giving you better resistance to attack and injury.









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