Ross Atherton | Editor | PC Gamer (UK)
GR: Does a perfect score equal a perfect game?
Ross: That's a difficult one, because obviously we give percentage scores. The highest score we've ever given anything is 96% and there's a reason we don't do 10s. I think were we a magazine that gave scores out of 10, then no - a 10 out of 10 doesn't equal a perfect game. I think people get hung up on review scores generally and a score is just a signifier to tell you how good a game is compared to other things out there and what kind of experience you're going to get from it. Everyone's experience of a game differs slightly. And no, a 10 doesn't equal a perfect game.
GR: So what's the difference between 96% and 100%?
Ross: That's a good question given that we've never seen a 100% game. Every game has something wrong with it, even great games like BioShock, Half-Life 2 or Team Fortress 2 - all games we've given really high scores to. If a game were to ever come along without those minor niggles, those little flaws, then that would be a 99% or 100% game.
GR: 100% then, in your opinion, would indicate an absolutely flawless game?
Ross: Yeah. In theory it could exist, but nothing's come close in the history of games that I know of. That's not to say there aren't utterly fantastic games which in many ways you could deem to be perfect, but I think it's our job as reviewers to find those little flaws and just to tell people that while the majority of the game is excellent, you might find this bit a little annoying.


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