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Tomb Raider: Underworld




12 Jun 2009
360 Feature | Tomb Raider: Underworld
You never knew they were so wrong... ... » Read More
2 Apr 2009
360 Feature | Tomb Raider: Underworld
360 - Tomb Raider: Underworld - Tomb Raider Underworld: Lara's Shadow Now this is more like it. Whereas the previous installment of Underworld downloadable content  bored us to tears with a level that looked like it’d been cut from the full game owing to gross mediocrity, this second stab is a whole new Thrall... er, ball game. Actually, let’s be more specific. In terms of level design, it’s only a mild improvement. ... » Read More
2 Apr 2009
360 Feature | Tomb Raider: Underworld
360 - Tomb Raider: Underworld - Tomb Raider Underworld: Beneath the Ashes When Lara pirouetted back into our hearts last November, she also seemingly closed the chapter on the Tomb Raider: Legend story arc. Not so, as this – the first of two – of 360-exclusive downloadable content reveals. ... » Read More
2 Apr 2009
360 Feature | Tomb Raider: Underworld
werdz werdz werdz werdz werdz werdz werdz werdz werdz Is an actress and model. Is a rendered 3D model. High attraction.Low resolution. Classy Raccoon City looker. Cheap Raccoon City hooker. Assembled by the Gods.Poorly assembled polygons. Femme fatale. Naked ... » Read More
19 Mar 2009
360 Feature | Tomb Raider: Underworld
Yeah, yeah, videogame movies suck. We're bored of saying it. But regardless of the suckage and widespread critical kicking they receive, they just keep on coming. Why so? We doubt that they're made for the love of it, so it must be because they can actually make a few bucks at the box-office. Can it really be true and, if so, how much money do video game movies actually make?We picked 10 videogame movies and found out how ... » Read More
19 Feb 2009
360 Feature | Tomb Raider: Underworld
360 - Tomb Raider: Underworld - Death by the Decade: The evolution of dying in games There are several ways to gauge how far videogames have come since their bleep-blorp beginnings. You can look at graphics, gameplay complexity, or as we’re about to illustrate, how your character actually dies in the game. As technology improved, so did the deaths suffered by the myriad protagonists, eventually progressing to the point where, today, you live through that death in the first person, forced to watch your hero’s grisly final moments ... » Read More
19 Feb 2009
360 Feature | Tomb Raider: Underworld
While game content, design and technology constantly change year after year so does game packaging and design. This interests us. So we've taken 10 major game series and visually charted their logos' progression to see how they've evolved. ... » Read More
6 Feb 2009
360 Feature | Tomb Raider: Underworld
360 - Tomb Raider: Underworld - Videogame franchises founded on boobs You wouldn’t think that soft mounds of flesh would provide a stable foundation for anything. And yet, these videogame franchises have built their houses atop just such rollicking hillocks of... oh, forget it. Just watch the video. Fair warning: it might be NSFW, depending on what you consider S in your place of W. ... » Read More
23 Jan 2009
360 Feature | Tomb Raider: Underworld
360 - Tomb Raider: Underworld - How to make Lara Croft more family friendly So Eidos plans to make Lara Croft more "family-friendly". Turns out despite the huge brand name and near universal critical acclaim, Tomb Raider Underworld just didn't sell as well as they had predicted, so it's time to tap that lucrative family market.But Eidos don't need to spend thousands on a marketing consultant - we've done all the hard work for them and drawn up new versions of Lara. Indeed, one for every member of the family. ... » Read More
21 Nov 2008
360 Feature | Tomb Raider: Underworld
The more eagle-of-eyed amongst you will have noticed that GamesRadar has become TombRadar. If you don't know what we're talking about, just point your eyes top left and drink in the logo word punnery. It's not a permanent change, just a one day special to celebrate today's release of Tomb Raider Underworld. And it is worth celebrating - check the review.To complete today's Tomb Raider love-in on GamesRadar, we've also got some ... » Read More
19 Nov 2008
360 Feature | Tomb Raider: Underworld
*This walkthrough was done using the PS3 version of the game. It's not been tested for Xbox 360, but as far as we know he two versions are identical bar the different buttons.**Although complete this walkthrough is still 'work in progress' as we have yet to add images to aide the user. If you have any additions or suggestions feel free to add them in the comments section and we'll see if they can be included.*The first task is ... » Read More
7 Jul 2008
360 Feature | Tomb Raider: Underworld
360 - Tomb Raider: Underworld - Next-Gen's 30 most anticipated games of E3 In choosing games for this list, we kept an eye on games most likely to succeed at the market. We also tried to keep in mind potential critical reception based on developer track record, previous franchise performance, and how the titles have been presented in the media thus far. Naturally we also picked the titles we are most excited to play at the show, but in short, these are the games to keep an eye on, because these are the games that ... » Read More
6 Feb 2008
360 Feature | Tomb Raider: Underworld
360 - Tomb Raider: Underworld - Fan films gone wrong: Part 2 We all know that professional movies of videogames completely miss the point nine times out of ten. They're usually made by people who seemingly have no clue what makes the IP great or the faintest idea of what its fans want. But gamers haven't got that excuse, so why do our fan films so frequently incite the urge to explode oneself to death? ... » Read More
The Knowledge

Tomb Raider: Underworld

Genre: Action
Release date: 21 Nov 2008
Published by: Eidos
Developed by: Crystal Dynamics
Franchise: Tomb Raider
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
Read the review
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