Now this is more like it. Whereas the previous installment of Underworld downloadable content bored us to tears with a level that looked like it’d been cut from the full game owing to gross mediocrity, this second stab is a whole new Thrall... er, ball game. Actually, let’s be more specific. In terms of level design, it’s only a mild improvement. ...
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When Lara pirouetted back into our hearts last November, she also seemingly closed the chapter on the Tomb Raider: Legend story arc. Not so, as this – the first of two – of 360-exclusive downloadable content reveals. ...
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There are several ways to gauge how far videogames have come since their bleep-blorp beginnings. You can look at graphics, gameplay complexity, or as we’re about to illustrate, how your character actually dies in the game. As technology improved, so did the deaths suffered by the myriad protagonists, eventually progressing to the point where, today, you live through that death in the first person, forced to watch your hero’s grisly final moments ...
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You wouldn’t think that soft mounds of flesh would provide a stable foundation for anything. And yet, these videogame franchises have built their houses atop just such rollicking hillocks of... oh, forget it. Just watch the video. Fair warning: it might be NSFW, depending on what you consider S in your place of W. ...
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So Eidos plans to make Lara Croft more "family-friendly". Turns out despite the huge brand name and near universal critical acclaim, Tomb Raider Underworld just didn't sell as well as they had predicted, so it's time to tap that lucrative family market.But Eidos don't need to spend thousands on a marketing consultant - we've done all the hard work for them and drawn up new versions of Lara. Indeed, one for every member of the family. ...
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In choosing games for this list, we kept an eye on games most likely to succeed at the market. We also tried to keep in mind potential critical reception based on developer track record, previous franchise performance, and how the titles have been presented in the media thus far. Naturally we also picked the titles we are most excited to play at the show, but in short, these are the games to keep an eye on, because these are the games that ...
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We all know that professional movies of videogames completely miss the point nine times out of ten. They're usually made by people who seemingly have no clue what makes the IP great or the faintest idea of what its fans want. But gamers haven't got that excuse, so why do our fan films so frequently incite the urge to explode oneself to death? ...
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