With Call of Duty 4 largely humiliating Halo in the Xbox Live popularity contest, you can’t help but feel Unreal Tournament III has arrived late to a party already at full capacity. And yet…when something turns up in this kind of shape, it’s always going to be welcome.
Stack this up against the glut of multiplayer shooters on 360 and we’ll award you no prizes whatsoever for guessing which is the offspring of a ...
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You can’t feel cool playing with one of those ‘push the block through the right-shaped hole’ games they give babies, so it’s tough to feel it while playing Roogoo. True, it’s more demanding: expecting you to spin the discs to the right holes at increasingly fast speeds, it mixes it up a bit with monsters to smash, butterflies, and more holes than a Swiss cheese in a gunfight. The challenge comes from fast ...
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Somewhere between Rock Band and the distant promise of Guitar Hero World Tour, ‘classic’ Guitar Hero became very ordinary, very quickly. This, now the fifth game, bears all the hallmarks of a series paddling to stay afloat. World Tour’s change of direction is looking even more necessary now. It all started so well too. Aerosmith has been involved with track selections, story elements and even mockumentary videos, and are ...
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With Brutal Legend’s fate still undecided, you might think us mad for recommending Kung Fu Panda as an alternative adventure starring Jack Black (not least because all the voices in this tie-in game are sadly provided by so-so stand-ins), but bear with us. First of all, we’re not so addled with bonhomie thanks to our experience with this silly game to deny that the action is the definition of ‘par for the course’. The ...
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Damn you Wall-E, and damn whoever decided to come up with that way our trash-compacting, lonely-hearts-surfing robo-friend constantly repeats his own name in gurgling, quasi-’endearing’ fashion. It’s not cute, it’s not appealing, it’s... oh, the movie’s set to rake in $250 million? Ah. Shows how much we know. Still, at least the blatantly nicked premise shows promise. Take sci-fi sitcom Red Dwarf and ...
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It’s such a familiar quandary – there you are in your local games store, crisp note in hand, looking for a new addition to your collection. There are a few caveats, though: one, you want it to be a linear adventure mainly based around flicking switches and collecting shiny things; two, you’re also very keen for it to have a Christian subtext; oh, and three, there simply has to be a homicidal dwarf involved. Well, at last, ...
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Port ho! Or, more in keeping with the military chatter of your units, “We haff PC port in our sights!” It’s EA’s second shot at squeezing the PC title onto the 360, this time an expansion pack that focuses on everyone’s favourite baldy megalomaniac as he claws his way back to power. ...
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Remember coin-op classics such as Smash TV, Mercs and of course Commando? Well, Wolf of the Battlefield runs along the same lines. Charge across top-down battlefields rescuing prisoners and laying waste to an army of insurgents using those tried and tested dual analog stick controls.
In co-operative three-player this is a nostalgic blast, but single-players will grow bored quickly despite a wealth of weapons, vehicles and ...
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Did you ever order lobster bisque in a fancy restaurant and then have bubble gum-flavored ice cream with gummi bears on top for dessert? Of course not; it's a mismatch. Hail to the Chimp seems to be making the same attempt to merge two worlds, combining kiddie-style, action-packed minigames with a plot and setting that spoofs the electoral process in a way only adults have a chance of appreciating.
In an election to select the ...
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... they lied. There comes a point in Alone in the Dark, about 80% in, where Eden Studios pulls a very cheap trick. It artificially boosts the longevity of a game perilously close to the wrong side of the six hour mark by featuring a root-killing collect-a-thon, similar to Zelda: Wind Waker's Triforce shard hunt. For one brief moment we caught sight of the game we were promised. Then, after a quick spell, it was all over.
Normally we'd ...
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