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Dec 14, 2007
360 News from N4G | Unreal Tournament III
360 - Unreal Tournament III - Rumour control: GPU physics in Unreal Tournament III CustomPC writes:

"GPU physics could be achieved on a single graphics card, and would make a big difference to benchmarks. Even though talks between Havok and ATI have broken down since Intel bought the company, GPU physics were in development for quite some time before that, and it looks as though Unreal Tournament III could even support GPU physics with a future update.

An anonymous source who works in game development told Custom PC that 'the most interesting stuff we've done recently is with a "triple A" game, that's shipping now actually, which is physics-accelerated on GPUs, and in fact in the engine that the game is built upon.'

So which 'triple A' game would this be? 'I'm not allowed to name things at the moment,' said our source, 'which is why I'm being a little bit evasive, but both the engine and the game benefit from GPU acceleration in physics for the eye candy stuff, and it has a very significant benefit in benchmarks, but the developer hasn't yet made a public statement about that.' However, they did say that you could buy the game now."
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Dec 11, 2007
360 News | Unreal Tournament III
Dec 11, 2007 Epic's first patch for Unreal Tournament III (PC) has finally been released into the wild. Bringing the game up to v1.1, the patch contains a huge number of fixes, addressing issues with gameplay, AI, demo playback, server browser, user interface, HUD, blah blah blah... A complete breakdown of what the patch patches up is available on FileRadar. Unreal Tournament III released on PC last month, and you can see what we thought of it here. A PS3 version is hitting Europe next ...
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Dec 10, 2007
360 News from N4G | Unreal Tournament III
360 - Unreal Tournament III - Unreal Tournament developer doles out some tips Unreal Tournament III finally gets released in the US tomorrow and one of its developers, Art Production Manager Chris Mielke, has posted some tips on the PlayStation.Blog. So if you're picking the game up at any point, make sure you take note of Chris' advice. While the main bulk of his post is a walkthrough of the level "Suspense" he also includes some random pearls of wisdom. Check out the blog post and try to osmose as much information as you can in readiness of tomorrow.
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Nov 28, 2007
360 News from N4G | Unreal Tournament III
360 - Unreal Tournament III - Epic Deconsolify Unreal Tournament III CVG reports:

"A beta version of the UT3 patch is out, and it's awesome for at least two reasons. 1) It fixes lots of complaints we and other UT fans had about the awkward and over-restrictive menu and server browser, and b) it's backwards compatible.

That would be a total no-brainer in any other area of software design, but it's so rare in game patches that I'm actually going to have to explain what it means. It means you can still play with people who don't have the patch. That curious sound is the collective jaws of Valve, DICE and Blizzard hitting the floor."
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Nov 23, 2007
360 News from N4G | Unreal Tournament III
360 - Unreal Tournament III - Unreal Tournament 3 First Patch in the Works - Details The first patch fixes a long list of issues in gameplay, AI, demo playback, server browser, user interface, HUD, networking, server administration, maps, campaign/co-op, and modding. See the full article for details.
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Nov 23, 2007
360 News from N4G | Unreal Tournament III
360 - Unreal Tournament III - Golden Times for PS3 Version of Unreal Tournament 3 Any kind of mods created for the PC version, including player created mods and customizations, can be loaded in the PlayStation 3 system which will bring a level of creativity, innovation and replayability not previously seen on home consoles.

All the technology behind the Unreal Engine 3, used in the PC version of the game, is said to be fully optimized for the PlayStation 3 system, which means that the game developers can take full advantage of its power and creativity. With mods and maps already available for the PC version of the game and with others announced, this feature is definitely not just dust in the wind. And it should allow the developers to start working on future releases, too.

The PlayStation 3 Version of Unreal Tournament 3 will be released to North American manufacturing and could show up in stores starting December 11th.The European release will occur later, though, because of some unfinished localization-related tasks. This means that early 2008 (January or February) is the best guess for European UT3 fans regarding the PlayStation 3 release.
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Nov 19, 2007
360 News from N4G | Unreal Tournament III
360 - Unreal Tournament III - Unreal Tournament III Ships, Gets Ready for Download IGN: "The PC version of Unreal Tournament III shipped to retail stores today and is now available for download from Direct2Drive, Epic Games and Midway announced today.

The latest installment in the fast-paced, first-person futuristic shooter franchise uses the Unreal Engine 3 to showcase new environments, weapons and vehicles".
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Nov 16, 2007
360 News | Unreal Tournament III
Nov 16, 2007 Mark Rein has cleared up the current status of Unreal Tournament III on Xbox 360, which he was quoted as saying earlier this week hasn't even started production yet. "What I probably should have said was 'start working on it again'," Rein told Joystiq. "We had the game up and running on all three platforms up until last spring. In fact Official Xbox Magazine came out and played the game for a great cover story they did on it. "We stopped working on the 360 version so we could ...
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Nov 16, 2007
360 News from N4G | Unreal Tournament III
360 - Unreal Tournament III - Rein: Work on 360's Unreal Tournament III just on hold Joystiq had a spot of confusion yesterday when Epic's Mark Rein was quoted in one piece as saying work hadn't started on the Unreal Tournament III 360 version. Meanwhile, another site was reporting that they'd already played it on 360. Now, Rein has explained to Joystiq that it's not that work on the 360 version hasn't started yet, it's just that it's on hold.

"What I probably should have said was 'start working on it again.' We had the game up and running on all three platforms up until last spring. In fact Official Xbox Magazine came out and played the game for a great cover story they did on it. We stopped working on the 360 version so we could concentrate our efforts on shipping the various PC and PS3 versions. Once we get those out of the way, and take some time to enjoy the holidays with our friends and families, we'll start working on the 360 version again. There's still a decent bit of work to do. For example we have simple LAN play but no Xbox Live implementation yet and we need to work with Microsoft to figure out how to accommodate mods on their platform."
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Nov 15, 2007
360 News from N4G | Unreal Tournament III
360 - Unreal Tournament III - Unreal Tournament 3 Modders get SpeedTree for Free Unprecedented full access to foliage technology for amateur level builders:

Unreal Tournament 3 will be the latest game to feature IDV's SpeedTree foliage middleware ¿ and the first to give exclusive access to the technology to the modding community.
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