Microsoft announced today that Banjo-Kazooie, remake of the original Nintendo 64 game, is to be released on the Xbox Live Arcade on November 26th, 2008. The game will be priced at 1200 MS points and will contain graphical enhancements, along with achievements and gamerscore support.
From GAMER.tm: "Rare has said that Banjo Kazooie: Nuts & Bolts would never have worked with motion sensing control, and that it laughed when rumours emerged that the game would use such a system.
Fresh from a hands-on with the game, GameBrit list all the achievements from the upcoming Banjo Kazooie sequel.
Rare says the game is 'immense' and they've only touched on what it has to offer:
Speaking to VideoGamer.com at a recent Banjo-Kazooie: Nuts and Bolts press day at Microsoft's Reading HQ, Rare's senior animator Elissa Miller said that the time it takes gamers to play through a modern video game is pretty much "irrelevant".
Speaking to VideoGamer.com at a recent Banjo-Kazooie: Nuts and Bolts press day at Microsoft's Reading HQ, Rare's lead technical artist Neill Harrison has confirmed DLC for the upcoming Xbox 360 title is possible, but they haven't "really thought about it yet".
CVG writes: "The next Banjo-Kazooie game could expand upon the vehicle-building concept of upcoming sequel Nuts & Bolts - provided the new game goes down well with the public, Rare has told CVG.
OXM reports that Banjo Kazooie: Nuts & Bolts did originally start life as a platformer.
In the latest issue of OXM there is a small segment on Nuts and bolts. It states that the Banjo 64 coming to XBLA will be an exact port and specifically states "will include the Nintendo logo on the title screen". It then says that Microsoft made a deal with Nintendo...