Xbox 360 News


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Aug 3, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Xbox Developer Dead in Murder-Suicide Very sad news from Redmond, Wash. Melissa Batten, 36, a software development engineer in Microsoft's Xbox division, was murdered by her estranged husband, who then shot himself to death, earlier this week.
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Jul 25, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Banjo-Kazooie vehicle sharing a 'possibility' Videogamer writes: "But only if Rare deems it a 'definite worthwhile improvement'.

There is a "possibility" that players will be able to share complete vehicles in upcoming Xbox 360 exclusive platformer Banjo-Kazooie: Nuts & Bolts, developer Rare has revealed.

As the title suggests, Nuts & Bolts, Rare's follow up to the N64's Banjo-Tooie, features vehicle creation using parts discovered by players during exploration of the game world.

Currently players will only be able to share vehicle blueprints with players, both friends and strangers. These blueprints tell players what parts are needed to construct a particular vehicle. They do not provide them."
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Jul 23, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Creativity Should Be Part of the Game, Says Lobb The future of user-gen includes some noteworthy players, not the least of which is developer Media Molecule and LittleBigPlanet, which has become a hype machine for the PS3. But this piece of work looks like it just might live up to the hype. Already people have witnessed the flexibility of the level-creation system (At E3, Sony used LittleBigPlanet to great effect to present what would've been a boring slog through sales figures), and the community aspects attached to this title are just as promising.

But there is another user-gen game, one that people didn't know was user-gen-centric until a few months ago: the Rare-developed Xbox 360 title, Banjo-Kazooie: Nuts and Bolts, a game whose hook is allowing users to create and share vehicles to traverse virtual landscapes. Is this Microsoft's mass market, user-gen answer to LittleBigPlanet?
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Jul 18, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare: Banjo 3 Multiplayer Mostly Finished "The highly anticipated return of Banjo to the Xbox 360 is drawing ever closer and the boys (and girls) over at Rare have decided to let us in on some juicy development information regarding Banjo-Kazooie: Nuts & Bolts. In the first of many dev diaries, Rare explains that the Banjo team is squarely focused on the single player campaign, with multiplayer nearly complete."
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Jul 10, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare slams Banjo motion control rumours Rare just told VG247 that rumour of Banjo motion control is completely incorrect.
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Jul 9, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Microsoft: 'no truth' to Banjo-Kazooie motion control speculation Microsoft has sent along a brief statement allegedly clarifying what Microsoft Game Studios creative director Ken Lobb meant when he said, "you twist the controller around and it'll move different things in [Banjo-Kazooie: Nuts & Bolts]." The explanation goes a lil' something like this:

"There is no truth to this speculation. Ken's comment is in reference to rotating the left analog stick while hitting the X-button to move different things in the game."

While the statement seems to confirm that Banjo-Kazooie will stick to conventional controls, it by no means denies that Microsoft is preparing a magic show for E3. Will the wand be waved? Stay tuned.
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Jul 9, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Aw Nuts (and Bolts)! No Motion Controller in Banjo Kombo writes: Gamerscore Blog's Chris Paladino who, along with having the coolest last name ever, is a trustworthy source.

"All of the motion controller hopes and complaints regarding the Banjo video on IGN are false," he said. So long, rumor.
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Jul 9, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rumor: Ken Lobb Confirms Motion Controller for 360?  Kombo Reports :"In a walkthrough video of Banjo-Kazooie: Nuts and Bolts, Lobb clearly states at the 4 minute mark: "So you basically grab with the wrench, and then you twist the controller around."
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May 28, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare on Banjo: VG247: Salvatore Fileccia, lead programmer of Rare's Banjo Kazooie: Nuts & Bolts, has said his game isn't in direct competition with Media Molecule's LittleBigPlanet, despite the two platformers sharing a passion for furthering the genre.

"I don't think we're a competitor," he said. "I think, obviously, we compete in a completely different dimension; we're 3D, they're 2D. I mean, I don't know the complete details of LittleBigPlanet, obviously, but I'm pretty sure the two games are going to be pretty different."
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May 21, 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Videogamer: Rare explains Banjo's blocky look - The designers made a conscious effort to retain an angular look Videogamer writes: "In a post over on the Xbox.com forums, Rare community manager George Kelion (under his XBL gamertag Monkeythumbz) has offered an insight into the "blocky" visual style seen in the developer's upcoming Xbox 360 video game Banjo-Kazooie: Nuts & Bolts.

"Banjo's new look is meant to be self-referential," explained Kelion. "Videogames have developed their own visual language - from the pixels of 8-bit gaming, through the parallax backgrounds of 16-bit to the blocky, low-poly designs of 32 and 64 bit gaming. We reckon it's fun (and a little bit cool) to purposefully incorporate and celebrate these themes as an artistic endeavour."

Kelion also shared the thoughts of Steve Mayles, Banjo team's lead creative artist and brother of Gregg Mayles."
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