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23 Oct 2008
360 News from N4G | 50 Cent: Blood on the Sand
360 - 50 Cent: Blood on the Sand  - THQ Announces Acquisition of 50 Cent: Blood on the Sand World's Top Hip Hop Artist 50 Cent Unleashes Non-Stop Action in Videogame for Xbox 360 Featuring Intense Combat, Online Co-Op and Exclusive New Music Tracks.
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16 Oct 2008
360 News from N4G | 50 Cent: Blood on the Sand
360 - 50 Cent: Blood on the Sand  - Official: THQ to publish 50 Cent game MCV: Blood On The Sand WILL be released under publisher's label, according to BBFC
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14 Oct 2008
360 News from N4G | 50 Cent: Blood on the Sand
360 - 50 Cent: Blood on the Sand  - Activision to publish 50 Cent? MCV's industry sources indicate publisher is still in two-horse race with THQ
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11 Oct 2008
360 News from N4G | 50 Cent: Blood on the Sand
360 - 50 Cent: Blood on the Sand  - Dropped 50 Cent game now published by THQ DarkZero: Remember that 50 Cent game that was going to be published by Vivendi? Remember that it got dropped when Activision threw many other titles to the wayside (like Ghostbusters and Brutal Legend) after they merged with Vivendi? Well, now it seems the game has found a new publisher.
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19 Sep 2008
360 News from N4G | 50 Cent: Blood on the Sand
360 - 50 Cent: Blood on the Sand  - 50 Cent sequel not cancelled, despite reports Sources close to Swordfish Studios have told GamesIndustry.biz that 50 Cent: Blood on the Sand has not been cancelled, despite internet rumours.
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19 Sep 2008
360 News from N4G | 50 Cent: Blood on the Sand
360 - 50 Cent: Blood on the Sand  - 50 Cent: Blood on the Sand is Dead, Dead, Dead Remember 50 Cent II, the sequel to discography-cum-video game 50-Cent: Bulletproof? The game that Sierra named 50-Cent: Blood on the Sand? The one that has a love-interest, slick graphics and tons of blood?

Yeah, it's dead. Caught in the unflinching cogs of big video game business, mergers, and close downs, we hear. Victim of a flooded genre and a potential publisher with one too many shooters on its hands.
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13 Jun 2008
360 News from N4G | 50 Cent: Blood on the Sand
360 - 50 Cent: Blood on the Sand  - OXM: 50 Cent will be the 'Burnout' of FPS games 50 Cent: Blood In The Sand game director Julian Waddows says he wants his game to do for shooters what Burnout did for racers.

And the way he wants to do that is my exaggerating what is there. "We wanted to do for the shooter genre what Burnout did for racers," he says in an interview with Xbox World. "What Diablo did for RPGs. We wanted to take all that makes the genre fun and exaggerate it."
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11 Jun 2008
360 News from N4G | 50 Cent: Blood on the Sand
360 - 50 Cent: Blood on the Sand  - 50 Cent 'Really Excited' By 'Blood On The Sand'; Video Game's Music, Love-Interest Details Revealed MTV gets details on 50's feelings about the game, the music and even some details about the in-game love-interest.
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28 Apr 2008
360 News from N4G | 50 Cent: Blood on the Sand
360 - 50 Cent: Blood on the Sand  - Sierra Spring Break 08: Fiddy locked at 30 frames a second, online co-op confirmed During the 50 Cent: Blood on the Sand demo videogaming247 were privy to at Sierra Spring Break 08 in Mallorca last week, game director Julian Widdows confirmed that the game will be locked at 30 frames a second and that two-player online co-op would be featured.

"If someone was joining now their Gamertag would appear over that player's head," he said, pointing at one of Fiddy's "crew".

"It's drop-drop out, absolute hot-swap....

More through the link.
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28 Apr 2008
360 News from N4G | 50 Cent: Blood on the Sand
360 - 50 Cent: Blood on the Sand  - Sierra Spring Break 08: 50 Cent team took out Julian Widdows, game director of 50 Cent: Blood in the Sand, has told videogaming247 that developer Swordfish Studios removed the "n-word" from the final script, but that it may make an appearance in the final game.

"In the original scripts we actually took it out," he said, speaking at the Sierra Spring Break 08 in Mallorca.

"We'll see how the finished game works out. In the first game it was included as it was all part of the street environment so it was deemed acceptable, but watch this space on that."

We interviewed Widdows later that day and brought up the subject again.

VG247: Is that a decision you guys have to make, or is that upstairs?

Julian Widdows: That's upstairs. However, we obviously have our own thoughts and feelings on that and they're shared with [Vivendi Games].

More through the link.
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