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Need for Speed SHIFT


Need for Speed: SHIFT

NFS is shifting goals and gearing up for something completely different

“Whoa!” We’re pretty sure that’s exactly the response EA and Black Box were angling for when they recently showed off Need for Speed: SHIFT, ‘cause that’s sure as hell the one they got. Why else would they be going around demoing the game earlier than ever in the franchise’s history if they weren’t 100% certain of the wow factor therein? These guys are proud of their baby, and all too eager to tell everyone that the screenshot below is completely undoctored gameplay footage captured directly from the game in motion.


Above: No seriously, this is what the game looks like

Not only were the visuals in the upcoming Need For Speed: SHIFT a breathtaking sight to behold, they also represent a radical departure from everything you thought you knew about the series.

In case you haven’t heard, we’re getting THREE NFS titles in 2009, each targeted at a specific sect of gamers with a specific set of needs. PC owners are getting an online focused MMO, while the Wii and DS versions will be geared to the casual… whatever that means. So where exactly does that leave core gamers and their PS360s? Luckily, SHIFT is heading exactly where the series needs to be.

It’s like they looked at the title as literally as possible. A “Need” for “Speed” is exactly that - and doesn’t necessarily imply a need for cinematic plotlines, police pursuits and open-world environments. Ah ha – but whose “need” is it? The driver’s, or rather, yours. Because after all, the whims and wishes behind any gamer picking up a racing game is to be the guy who yanks the car into gear, applies pedal to metal, and drifts around all comers at the highest possible velocity.

But what does the focus on “Driver Experience” mean exactly? Well, to get the full benefit, honey, you really have to see it from the driver’s seat. The camera isn’t some omniscient cloud floating behind the windshield, but from the perspective of a person, with a neck, eyes, and brain. First-person racing? Pretty much, actually. Just like if you plunked Gordon Freeman behind the wheel of Corvette Z06, your perspective responds to G-forces and other avenues of inertia experienced behind the wheel. Extreme acceleration forces your skull into the headrest and dramatically high speeds delicately smear a halo on the foreground for a gorgeous sense of tunnel vision as the lavishly detailed world screams by you at 60fps.

Your head (and perspective) move with physics entirely independent from those of the car’s chassis and the result is spectacularly realistic with no visual drawback to the player... except for one. Those looking at guard rails to ease them into hairpins should take heed, because SHIFT is pioneering another immersive feature in this driver experience.


 
42 Comments
Order Comments: Newest First | Oldest First
graphicrascals  - 8 months 22 days ago 
they should make another like nfs underground 2 that was soo good then games have gone down hill from there i think
graphicrascals  - 8 months 22 days ago 
the nsf games
Prospero  - 8 months 22 days ago 
Well Most Wanted was good, But to be honest they really need a radical departure from that formula, just nothing like prostreet please.
sixboxes  - 8 months 22 days ago 
All those visual touches meant to create that sense of immersion sound sick... but is it going to make gameplay trickier, or will they compensate for that? Right now it sounds like one is going to come at the expense of the other, but like the article said, it IS pretty early on in development.
fiskadoro  - 8 months 22 days ago 
Seems like they're tearing a huge number of pages from the GRID school of racing book -- not necessarily a bad thing, but I hope this new series isn't just a plain rip-off of the Codemasters game!
Ramen_Soup  - 8 months 22 days ago 
This is the first time I ever looked at a racing game and said I want it. This looks bananas.
magicwalnuts0  - 8 months 22 days ago 
Seeing as how I found this article through the PC section. I would have liked to have read about the PC version, since an MMO racing game sounds intriguing. Still, as a console racer fan, this game looks reallllllyyyyy cool.
CoD_22  - 8 months 22 days ago 
there are 2 types of racing game: burnout is 1, simple, fast, easy to pick up. gran turismo is another, complex, difficult and far too realistic to be fun. (who wants to brake when going round a corner, unless its to drift? really?) nfs has always been closer to burnout but this 1 sounds like it could turn into more of a racing sim like grid or gt. i dont know if that will put a lot of people off. apart from that, it looks great, and hitting a barrier at 90mph and being fine does detract from the realism that it is supposed to have at least some of, and the immersion thing looks great, i just hope it doesnt stray too far from the original formula for an nfs title: easy to pick up, fast, fun, but more realistic than a burnout title. as long as it doesnt turn into another gt etc. it looks like the best nfs yet (i didnt play undeground 1 or 2 though) recaptcha: wmca warning
CoD_22  - 8 months 22 days ago 
wouldnt it be great to have a free roaming, mmo online type nfs? that would be awesome, you'd get clans going round smashing up everyones cars it would be unbelievably fun. and is it just me that randomly starts going round in circles on forza if i drive in a straight line? i hope not
darthpat  - 8 months 22 days ago 
chris is SUCH a racist
CoD_22  - 8 months 22 days ago 
@darthpat, what?
and also, will it be on psp cuz you didnt mention it
recaptcha: 35,000 gropings (sounds like a currency in an rpg)
Thequestion 121  - 8 months 22 days ago 
Cool. I've gotten tired of the same old open world racing and unnecessary plot lines in the last few NFS games.
Sonneilon  - 8 months 21 days ago 
I enjoyed the Undergrounds. I enjoyed Most Wanted. I didn't care for Carbon, Pro Street and whatever the last one was called. It's about time NFS got changed up but THESE screenshots look like it's gonna be ProStreet again. ie; pro races as opposed to the more fun 'race-around-the-city/county' type stuff. I hope they can mix it up. Where it's still race-around-the-city and get SOME events where you race in a pro-like league.
Synster  - 8 months 21 days ago 
Yeah. From these Screens alone, and the Drivers seat view. This is reminding me a lot of GRID. Which really? Codemasters has that down pretty solid by now.

I personally think Need for speed should go back to the roots of Underground or Most Wanted( The two best In my opinion. ), but expand on it by giving you the Drivers view. The collision effects. Everything here. But in an Underground/Most Wanted style. Now it's like Need for Speed has little to no Customization, and No. Not Chassis work. That's just Dumb and you save it for last. I mean Most Wanted style, Super Chargers, Air Intakes, V8 Egines. The whole damn lot of it.
Sebastian16  - 8 months 21 days ago 
I'm pissed, I don't buy racing games to get a "real world experience", I buy them so I can get a cool car, trick it out to my taste, race it at unrealistic speeds and pull off all kinds of crazy shit. That's what NFS has been about, and that's why I enjoy the games.

It's like if Infinity Ward decides that their next CoD game will be a 3rd person shooter with elements similar to Operation Flashpoint. DUMB!
darthpat  - 8 months 21 days ago 
hahaha im not actually calling him a racist its a joke from the podcast he made a comment like "its one filthy race even the biggest bigot can get behind"
Octaviux  - 8 months 20 days ago 
looks Good I'm excited
danporter2k8  - 8 months 20 days ago 
looks proper good but yeah they do need more games like need for speed underground. the street racing seems better, modifiable cars to work on. still, looks amazing!
iKOemos  - 8 months 19 days ago 
I was disappointed by the last 2 Need for Speeds, but I've got high hopes for this one.
Andy2kaii9  - 8 months 19 days ago 
i agree with graphicrascals, nfs underground two was brilliant i especially liked the magazine covers, i liked the story behind nfs carbon and in nfs prostreet i liked how each car had to be in each class and the graphics were free, i just want to find out what shift brings up and hope they bring out an underground3
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The Knowledge
Need for Speed SHIFT
Need for Speed SHIFT

Genre: Racing
Release date: Sep 15, 2009
Published by: Electronic Arts
Developed by: Slightly Mad Studios
Franchise: Need for Speed
Multiplayer Modes:
Online
12 player VS
9 AWESOME
Read the review
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