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Ghostbusters The Video Game


Ghostbusters vs the Real Ghostbusters

Which is the bustin' crew for you?

Aside from the visuals, there are some differences in level design, though the overall layout of the games is very similar. For example, both the PS3/Xbox 360 and Wii versions feature a library level, but the specific map layout is a bit different in the Wii game. Before you start thinking that we're bagging on the Wii version, realize this – graphic differences aside the Wii version promises to offer the better control experience simply because of the way the developers have implemented the Wiimote.


Above: Next-gen version

Rather than feeling tacked on as so many Wii games do, the motion controls here do a decent job of approximating both the proton gun and throwing out a trap. Capturing a ghost in the stream kicks off a mini-game where the roving phantasm attempts to escape from the beam. Keep the gun trained on your suspect spirit until it is stunned and then toss out the trap. Getting used to the controls took no time at all, and even at the early stage they felt sharp and responsive.

Over on the PS3, the much better looking version of the game offered limited motion support via Sixaxis but we'd be lying if we said it compared to the Wii controls. They're not even close. To their credit, the PS3 and Xbox 360 versions were smooth and responsive with the standard analog stick/button controls, but pushing an analog stick doesn't really compare to actually waving around a virtual proton pack.


Above: Wii Version

All versions of the game promise to revive a number of classic characters from the movies (Ghost Librarian, Gozer and the Stay Puft Marshmallow Man) as well as introducing new ghosts for you to battle against. The iconic Slimer appears at the beginning of the game, though he's still something of an adversary versus the friendly pet he was in the cartoon. The named ghosts all acts as story catalysts, so they are essential to the plot rather than simply throwaway cameos.

We are also happy to confirm that there will be NO walking Statue of Liberty in any version of the game.


 
6 Comments
Order Comments: Newest First | Oldest First
cart00n  - 11 months 28 days ago 
Well, since I don't have a Wii, this decision has already been made for me. I love the direction they went with the Wii version, tho'...
alfredofroylan  - 11 months 28 days ago 
I'm sold with that Slimer picture. I love the 80's cartoon, so I'll get the Wii version first and after the PS3
hardcore_gamer1990  - 11 months 28 days ago 
I have access to both a wii and a PS3, so the decision will be tough.

looking towards the PS3 version already if they can incorporate PSN in it
Sporch77  - 11 months 26 days ago 
so...ah...if this is in the PC previews ...why no mention of PC version?
Dinkymod  - 11 months 25 days ago 
I think I'll get both the PC and the Wii versions.... That is... If there is going to be a PC version... This is out on the PC page but, unless I missed it, I don't think I see PC labeled anywhere in here...
RandyChimp  - 11 months 8 days ago 
Sadly, these days, I'm looking for realism, which is hardly the point in a game where a group of comedians hunt ghosts with unlicensed nuclear accelerators on their backs. I own only a ps3, so I'm obviously rooting for that. I have no problem with the way they went for the wii's graphics, but it only furthers the fact the its a childs toy that costs £180. Since I'm 18, i could be classed as cynical on these matters, since its my duty to be a surly adolescent. But I can't get into the wii, at the moment, it just annoys me. I'll stick with my major media hub thats lovingly straddled by a small christmas tree for now, since it'll be hard to drag me off my ps3 this christmas!
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The Knowledge

Ghostbusters The Video Game

Genre: Action
Expected release date: Fall 2009
Published by: Atari
Developed by: Terminal Reality
Multiplayer Modes:
Online
4 player VS
8 GREAT
Read the review
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