Indie games received some nice coverage last Friday courtesy of a New York Times article that discusses how indie game developers have managed to make a mainstream splash.
Jonathan Blow, the well known master mind who made Braid is making a brand new game. A game that will be using Project Natal for the Xbox 360.
Mac users don't always get all the games that come to the PC but today they've received a damn good one. Time manipulator platformer Braid is now available through digital distribution platform Greenhouse and will hit other services soon.
OXM UK writes: "The Braid development blog has posted up 'exclusive info' about Braid II.
Michaël Samyn of Tale of Tales, the developer of The Path, an art game that some people said isn't a game, is taking that same observation and making it about his indie peers. Games like Braid and Everyday Shooter, he wonders, maybe aren't games at all.
TGS writes: "If you were one of the many who purchased Braid on Xbox Live during the "Deal of the Week" promotion you may have been wrongfully billed an extra 400 Microsoft Points."
A soundtrack for the indie platformer Braid has appeared on Magnatune and is now available for purchase and download.
Braid creator Jonathan Blow has released a level editor for the PC version of his quirky puzzle-platformer Braid.
Braid creator Jonathon Blow has revealed that a map editor and image tool will be added to the popular puzzle game.
UGO writes: "Jonathan Blow, the man behind the XBLA hit Braid, took the contrarians stance in a GDC session titled "Braving the Stormy Waters of XBLA and PSN." The panel, which featured Vlad Ceraldi of Hothead Games, Mike Mika of Other Ocean and Kraig Kujawa of Capcom, seemed perfectly intent bemoaning the troubles with downloadable game development, but Blow refused to play along."
At the GDC panel discussion "Braving the stormy waters of XBLA and PSN: Smaller is NOT Easier." Jonathan Blow revealed it cost him $200,000 to produce his hit puzzle game Braid.
NowGamer: Indie dev Jonathan Blow has said that his hit platformer Braid has proved surprisingly profitable, but that his next game will be "different in almost every way"
Negative Gamer write:
DarkZero: During his latest weekly podcast, Major Nelson has confirmed that Microsoft will be kicking of a new 'Deal of the Week' promotion starting tomorrow (Feb 23rd). The deal will see many downloadable items from the Xbox Live Marketplace get their price cut for a week.
Gamezine: Braid will release on March 31st for PCs.
Gamasutra writes:
Now gamers know why "Braid" wasn't nominate for one of the Writers Guild videogame awards.
Kotaku: "That's one nugget in a four-page interview Jonathan Blow gave to Gamasutra. But he's not sure if he'll end up finishing it:
Violence, murder, and Queen-referencing RPGs - it's been an interesting day. TGR reads off the news so you don't have to.
As a celebration for the debut of the Braid dashboard theme, Jonathan Blow has decided to give XBOX 360 players a chance to win free copies of his critically acclaimed game.