"But what about the poor sweat-stained meatboy on the defensive? How the freaking hell does he know when to counter?!?" we hear you scream. One of the most important changes in SmackDown! '08 is that the wrestler on the defensive is always able to launch an offensive attack, eliminating the loooong periods of enforced inactivity that had many a SmackDown! player bored. Countering moves 2008-style is still very much a case of timing the move correctly, but instead of looking at some random meter for a while, you observe the onscreen action and wait for exactly the right moment to strike.