Window to WoW, week five

We say no to time sinks and reflect on The Burning Crusade's impact on end game

Words: on April 4, 2007


We were running Mechanar on Heroic the other day and while clearing the final boss - which is really the only boss with any worthwhile loot - we wiped. No problem. We ran back, zoned in, got to the elevator… and it glitched. We couldn’t reach the boss, and were stuck on the floor we’d already cleared with hours of work wasted.

We opened a petition with a GM since the same glitch had happened earlier to a friend’s group and a GM had opened the gate for them. The GM we got, however, insisted there was nothing he could do, and suggested we zone out and wait thirty minutes for a soft reset. We already waited thirty minutes for the GM’s response, so needless to say we were a bit disgruntled.

We brought up our frustrations with the current end game: the rep grinds, lousy loot tables, endless attunements. The effects of these frustrations are evident in the daily WoW quits, the instability of guilds, the constant sense of malaise, and an overwhelming feeling that all the work we were doing was basically a time sink while Blizzard tinkered with its new content.



The GM’s response?

Roll another class and level that to 70.

That’s pretty indicative of what’s wrong with The Burning Crusade’s end game and Blizzard’s mindset towards it. We’ve all already rolled another class. Most of us have two 70s and are either leveling up our third 60 from the old days, or are busily working on a shaman. We are trying to maintain interest with the hope that eventually, someday, the potential we saw in TBC will emerge.

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